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How to fix multiclassing?
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<blockquote data-quote="Pauln6" data-source="post: 8836532" data-attributes="member: 6777422"><p>Obviously, you could apply the same limitations to other spell-casting classes and/or add the caveat to the paladin and warlock classes. I do also agree that the paladin boost to saves should be half Charisma bonus (minimum +1). A daily limit smiting is also not a bad idea but the issue for me is crit-fishing. There needs to be a way to reign in damage - possibly 1d8 damage plus 4 damage per spell level spent.</p><p></p><p>Are you proposing drastically reducing the number of warlock spells known but potentially increasing the number of spells you can cast per short rest by just picking pact magic multiple times? Even if you allow the warlock to know all the spells on their subclass list, that still sounds very limiting. Or are you suggesting keeping the warlock progression exactly the same but just changing the name of the spell slots to pact magic? If the latter, would you still allow them to cast spells from their other classes using the warlock pact magic slots? If not, it does become harder to see any synergy with other caster classes. </p><p></p><p>I think my experience of warlocks is that it's only when they get to 3 spells per short rest that they start to feel magical enough. Personally I would like to advance their progression so that the hit that sweet spot a bit faster.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8836532, member: 6777422"] Obviously, you could apply the same limitations to other spell-casting classes and/or add the caveat to the paladin and warlock classes. I do also agree that the paladin boost to saves should be half Charisma bonus (minimum +1). A daily limit smiting is also not a bad idea but the issue for me is crit-fishing. There needs to be a way to reign in damage - possibly 1d8 damage plus 4 damage per spell level spent. Are you proposing drastically reducing the number of warlock spells known but potentially increasing the number of spells you can cast per short rest by just picking pact magic multiple times? Even if you allow the warlock to know all the spells on their subclass list, that still sounds very limiting. Or are you suggesting keeping the warlock progression exactly the same but just changing the name of the spell slots to pact magic? If the latter, would you still allow them to cast spells from their other classes using the warlock pact magic slots? If not, it does become harder to see any synergy with other caster classes. I think my experience of warlocks is that it's only when they get to 3 spells per short rest that they start to feel magical enough. Personally I would like to advance their progression so that the hit that sweet spot a bit faster. [/QUOTE]
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