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How to fix multiclassing?
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<blockquote data-quote="Pauln6" data-source="post: 8836722" data-attributes="member: 6777422"><p>Short rest spell-casting is usually balanced by level. Low level sorcerers will only be able to cast low level spells in their higher level warlock slots and vice versa plus upscaling lower level spells in higher warlock slots is generally viewed as a weaker option than casting higher level spells. I don't think this is an issue that needs fixing. Many people think that invocations giving the option to cast certain spells once per long rest at the cost of a spell slot are quite weak.</p><p></p><p>Changing the invocation dynamic could create unintentional imbalances without a lot of careful consideration and playtesting. I think most players of classes who who function with known spells would say the problem is not knowing enough spells (without the burden of knowing every spell on the list). A slight increase here might be more popular than changing the way pact spells work.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8836722, member: 6777422"] Short rest spell-casting is usually balanced by level. Low level sorcerers will only be able to cast low level spells in their higher level warlock slots and vice versa plus upscaling lower level spells in higher warlock slots is generally viewed as a weaker option than casting higher level spells. I don't think this is an issue that needs fixing. Many people think that invocations giving the option to cast certain spells once per long rest at the cost of a spell slot are quite weak. Changing the invocation dynamic could create unintentional imbalances without a lot of careful consideration and playtesting. I think most players of classes who who function with known spells would say the problem is not knowing enough spells (without the burden of knowing every spell on the list). A slight increase here might be more popular than changing the way pact spells work. [/QUOTE]
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