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How to fix "once (per long rest) using a warlock spell slot"?
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<blockquote data-quote="Hawk Diesel" data-source="post: 7833460" data-attributes="member: 59848"><p>Yep. Conjure Elemental. Being able to summon an extra creature for nearly every fight would be problematic both as a DM that has to adjust for the extra "party member" and as the other players at the table that have to wait for the warlock to essentially almost always be taking two turns, or having to fight the elemental should the warlock lose concentration.</p><p></p><p>Polymorph is another one. Less so because you can change an enemy into something fluffy and weak (I can handle that). My issue with that spell is when the player wants to change themselves or an ally into something. That slows the game down trying to figure out the player's new stats, and even more if the player wants to go digging around the Monster Manual to find the perfect form within their target CR. I'll admit, I have a problem with this spell in general, and typically don't want to deal with it at all in my games. I also have strong opinions on any player mechanic that turns the Monster Manual into a player resource (Wild Shape, I'm looking at you!).</p><p></p><p>Those are the only two spells within the core PHB invocations that I have an issue with and would limit to 1/day.</p><p></p><p>When I say problematic, it's less so from the standpoint of a single combat, but more from the standpoint for how it could potentially effect every combat since a warlock can recharge those slots so easily.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7833460, member: 59848"] Yep. Conjure Elemental. Being able to summon an extra creature for nearly every fight would be problematic both as a DM that has to adjust for the extra "party member" and as the other players at the table that have to wait for the warlock to essentially almost always be taking two turns, or having to fight the elemental should the warlock lose concentration. Polymorph is another one. Less so because you can change an enemy into something fluffy and weak (I can handle that). My issue with that spell is when the player wants to change themselves or an ally into something. That slows the game down trying to figure out the player's new stats, and even more if the player wants to go digging around the Monster Manual to find the perfect form within their target CR. I'll admit, I have a problem with this spell in general, and typically don't want to deal with it at all in my games. I also have strong opinions on any player mechanic that turns the Monster Manual into a player resource (Wild Shape, I'm looking at you!). Those are the only two spells within the core PHB invocations that I have an issue with and would limit to 1/day. When I say problematic, it's less so from the standpoint of a single combat, but more from the standpoint for how it could potentially effect every combat since a warlock can recharge those slots so easily. [/QUOTE]
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How to fix "once (per long rest) using a warlock spell slot"?
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