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How to fix "once (per long rest) using a warlock spell slot"?
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<blockquote data-quote="Salthorae" data-source="post: 7836363" data-attributes="member: 1095"><p>I’m not talking about adding any extra slots. Keep the invocations as they are “You can cast {insert spall here} <strong>X</strong> using a warlock spell slot. You can’t do so again until you finish a long rest.” </p><p></p><p>Where “<strong>X</strong>” currently reads “once”, Channing that to “twice”. </p><p></p><p>No extra slots they get per day, like it is right now, but they get the benefit of their invocation one more time per day. </p><p></p><p></p><p></p><p>If you as the DM haven’t considered that ability if the Warlock in your encounters if they have that invocation I dint know what to tell you. </p><p></p><p>If the other players at the table get annoyed by let actions I assume no one else has any familiars or hirelings or beast companions, or is playing any caster who has any of the conjure animals or fey or woodland beings or minor elementals or elementals spells? </p><p></p><p>I’ve never seen a conjured creature cause significant slow down at a table I’ve been at or run, but then I tell any players who use that spell that they need to know their pets abilities as much as their own. I also require players with polymorph to have a subset of things they’re likely to use and have those stats either down cold or on little cards they can toss to another PC. They also need to talk to those PCs they’re likely to use polymorph on semi-regularly to hash those details out ahead of time. </p><p></p><p>Part of my main jobs in a combat encounter as a DM, as I see it, is to keep combat flowing smoothly for everyone. By letting people who tie spells like these know they need to be prepared ahead of they want to use them, it does away with most of the “slow down” issues you bring up. </p><p></p><p>Also, I suggested the targeting them to lose concentration once or once in a while if you were finding their conjured elementals annoying for some reason. </p><p></p><p>I never said “frequently” or to the point that they feel punished for taking an invocation. That would be absurd. </p><p></p><p>I would find it odd or incongruous if the warlock never had to make concentration checks too though. </p><p></p><p>I’m here trying to offer suggestions on how to improve these invocations because I never see anyone take them before. Probably because there isn’t enough “bang for your buck” in them for many players. Invocations are pretty precious resources and dropping one on an invocation that lets you do something once per day seems... very underwhelming. </p><p></p><p>And it’s not just 4th/5th level spells this type of invocation applies to, there are 1st level spells that have it too. Bane... bane once per long rest. Really? That’s not even good at 3rd level when you can first access it.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7836363, member: 1095"] I’m not talking about adding any extra slots. Keep the invocations as they are “You can cast {insert spall here} [b]X[/b] using a warlock spell slot. You can’t do so again until you finish a long rest.” Where “[b]X[/b]” currently reads “once”, Channing that to “twice”. No extra slots they get per day, like it is right now, but they get the benefit of their invocation one more time per day. If you as the DM haven’t considered that ability if the Warlock in your encounters if they have that invocation I dint know what to tell you. If the other players at the table get annoyed by let actions I assume no one else has any familiars or hirelings or beast companions, or is playing any caster who has any of the conjure animals or fey or woodland beings or minor elementals or elementals spells? I’ve never seen a conjured creature cause significant slow down at a table I’ve been at or run, but then I tell any players who use that spell that they need to know their pets abilities as much as their own. I also require players with polymorph to have a subset of things they’re likely to use and have those stats either down cold or on little cards they can toss to another PC. They also need to talk to those PCs they’re likely to use polymorph on semi-regularly to hash those details out ahead of time. Part of my main jobs in a combat encounter as a DM, as I see it, is to keep combat flowing smoothly for everyone. By letting people who tie spells like these know they need to be prepared ahead of they want to use them, it does away with most of the “slow down” issues you bring up. Also, I suggested the targeting them to lose concentration once or once in a while if you were finding their conjured elementals annoying for some reason. I never said “frequently” or to the point that they feel punished for taking an invocation. That would be absurd. I would find it odd or incongruous if the warlock never had to make concentration checks too though. I’m here trying to offer suggestions on how to improve these invocations because I never see anyone take them before. Probably because there isn’t enough “bang for your buck” in them for many players. Invocations are pretty precious resources and dropping one on an invocation that lets you do something once per day seems... very underwhelming. And it’s not just 4th/5th level spells this type of invocation applies to, there are 1st level spells that have it too. Bane... bane once per long rest. Really? That’s not even good at 3rd level when you can first access it. [/QUOTE]
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How to fix "once (per long rest) using a warlock spell slot"?
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