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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Laurefindel" data-source="post: 8536516" data-attributes="member: 67296"><p>first, I need to say that 5e is much better than 3.x/pathfinder in this regard.</p><p></p><p>Limiting tiers of play to level 10-13 ish <em>mostly</em> eliminate the most blatant parts of the issue. (voted option 2)</p><p></p><p>Also, part of the issue is exacerbated by the fast pace of "modern play". Characters advance in levels stupendously fast, hp are recovered with little rest and little resources, and character resources refresh relatively fast. Martial should have "weaker" and mundane resources that refresh quickly, casters should have powerful magical resources that take a longer time to recharge. This is mostly the case in the present (pre-5.5) edition, but this distinction is often downplayed for many reasons, some of which I do not have a satisfying solution for other than the gritty realism option in the DMG.</p><p></p><p>When caster must wait for a 7-day period of light activities to recover their spell slots while fighters regain most of their mojo overnight, you get your balance back. But it's a specific playstyle that doesn't fit all groups and all campaign, and the 3-6 encounters a day that would be otherwise required to thin out resources enough to keep the balance is not realistic enough to work as intended. Thus, casters can safely nova (or semi-nova) or spend important resources out of combat without too much worry, and that's where the imbalance stems from IMO.</p><p></p><p>I'm not keen on the addition of new classes, but I wouldn't be opposed to an alternate versions of the current classes used as a set (either you use all the new ones or all the old ones, no pick-and-choose).</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8536516, member: 67296"] first, I need to say that 5e is much better than 3.x/pathfinder in this regard. Limiting tiers of play to level 10-13 ish [I]mostly[/I] eliminate the most blatant parts of the issue. (voted option 2) Also, part of the issue is exacerbated by the fast pace of "modern play". Characters advance in levels stupendously fast, hp are recovered with little rest and little resources, and character resources refresh relatively fast. Martial should have "weaker" and mundane resources that refresh quickly, casters should have powerful magical resources that take a longer time to recharge. This is mostly the case in the present (pre-5.5) edition, but this distinction is often downplayed for many reasons, some of which I do not have a satisfying solution for other than the gritty realism option in the DMG. When caster must wait for a 7-day period of light activities to recover their spell slots while fighters regain most of their mojo overnight, you get your balance back. But it's a specific playstyle that doesn't fit all groups and all campaign, and the 3-6 encounters a day that would be otherwise required to thin out resources enough to keep the balance is not realistic enough to work as intended. Thus, casters can safely nova (or semi-nova) or spend important resources out of combat without too much worry, and that's where the imbalance stems from IMO. I'm not keen on the addition of new classes, but I wouldn't be opposed to an alternate versions of the current classes used as a set (either you use all the new ones or all the old ones, no pick-and-choose). [/QUOTE]
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