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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Monayuris" data-source="post: 8536793" data-attributes="member: 6859536"><p>There’s too much magic in 5E which is why the problem is so apparent. WoTC continues the mistake of making magic more and more powerful, easy, and lacking in consequence and as a result classes based on mundane power are diminished.</p><p></p><p>Fighter is fine as it is (except for how broken saving throws are) it just needs to have overpowered classes brought back down to their level.</p><p></p><p>The problem with increasing the ability of the fighter is twofold:</p><p></p><p>1. it increases the base power of the class and makes it so that it becomes way stronger than it should be at low levels for certain styles of play. It is a valid play style to have 1st level fighters be average mortal/human level power (your average soldier). Beefing up the fighter impacts that play style.</p><p></p><p>2. adding more to the fighter increases the complexity of the class. As more and more features are added to keep it in parity with the already over-powered wizard, the complexity will increase further.</p><p></p><p>The simplest and least invasive method of balancing the classes is to bring spellcasting classes back down to match the game baseline balance.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8536793, member: 6859536"] There’s too much magic in 5E which is why the problem is so apparent. WoTC continues the mistake of making magic more and more powerful, easy, and lacking in consequence and as a result classes based on mundane power are diminished. Fighter is fine as it is (except for how broken saving throws are) it just needs to have overpowered classes brought back down to their level. The problem with increasing the ability of the fighter is twofold: 1. it increases the base power of the class and makes it so that it becomes way stronger than it should be at low levels for certain styles of play. It is a valid play style to have 1st level fighters be average mortal/human level power (your average soldier). Beefing up the fighter impacts that play style. 2. adding more to the fighter increases the complexity of the class. As more and more features are added to keep it in parity with the already over-powered wizard, the complexity will increase further. The simplest and least invasive method of balancing the classes is to bring spellcasting classes back down to match the game baseline balance. [/QUOTE]
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