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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Yaarel" data-source="post: 8536810" data-attributes="member: 58172"><p>There is an appealing way to prevent the "1-minute workday", thereby preventing mages from "going nova".</p><p></p><p>For most of a typical game, it takes about 15 standard encounters in order to gain enough experience points to advance to the next level.</p><p>[ATTACH=full]151319[/ATTACH]</p><p>15 encounters per level.</p><p></p><p>Meanwhile, the DMs Guide (page 84) expects 6 to 8 encounters per long rest.</p><p></p><p>In other words:</p><p></p><p>According to the math of the 5e gaming engine, there should be <strong>2 long rests per level</strong>.</p><p></p><p></p><p></p><p>This is fantastically useful, with several important benefits.</p><p></p><p>• All rests are "short rests". 1-hour rests and 8-hour rests are both short rests, and the timing depends on the narrative.</p><p></p><p>• But 2 times per level, a player can choose to change any short rest into a long rest.</p><p></p><p>• The long rest can be 1-hour or 8-hours, whichever rest the player needs to use to gain the benefit of a long rest.</p><p></p><p>• The narrative can have 8 encounters in a single day, or 8 encounters in a year. </p><p></p><p>• Only the narrative matters when deciding if an encounter makes sense.</p><p></p><p>• The deep rest − the long rest − can happen in the middle of a busy dungeon.</p><p></p><p>• The players will avoid wasting their long rest, unless necessary.</p><p></p><p>• The "1-minute work day" will rarely happen, and mages will rarely go nova.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8536810, member: 58172"] There is an appealing way to prevent the "1-minute workday", thereby preventing mages from "going nova". For most of a typical game, it takes about 15 standard encounters in order to gain enough experience points to advance to the next level. [ATTACH type="full"]151319[/ATTACH] 15 encounters per level. Meanwhile, the DMs Guide (page 84) expects 6 to 8 encounters per long rest. In other words: According to the math of the 5e gaming engine, there should be [B]2 long rests per level[/B]. This is fantastically useful, with several important benefits. • All rests are "short rests". 1-hour rests and 8-hour rests are both short rests, and the timing depends on the narrative. • But 2 times per level, a player can choose to change any short rest into a long rest. • The long rest can be 1-hour or 8-hours, whichever rest the player needs to use to gain the benefit of a long rest. • The narrative can have 8 encounters in a single day, or 8 encounters in a year. • Only the narrative matters when deciding if an encounter makes sense. • The deep rest − the long rest − can happen in the middle of a busy dungeon. • The players will avoid wasting their long rest, unless necessary. • The "1-minute work day" will rarely happen, and mages will rarely go nova. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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