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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8536954" data-attributes="member: 6871653"><p>There's a few ways to make fighters a little more compelling:</p><p></p><p>- Let them be the only class that can use heavy armors from the get-go, all the others (and yes, Paladins also, they have enough already) gain maximum medium armors.</p><p></p><p>- Indomitable is a joke of a feature. At the time a Rogue can decide to roll a 20 or just decide to hit once per rest, at the time a monk has proficiency on all saves and can straight up remove some effects on themselves and reroll saves 20 times per rests, the fighter get to do it 3 time a DAY ?</p><p></p><p>No...just no. Make Indomitable be ''replace a save with a 20'' 3 times a day. Done. And yes, it applies to Death Save also.</p><p></p><p>- A bunch of other class have access to fighting styles, at least make fighters have more!</p><p></p><p>- Rogues get to use Sneak attack on AoO, Paladin can Smite on AoO, Barbarian gain their bonus damage on AoO, Caster can (at the cost of a Feat) use Spells on AoO....let the goshdarn fighter use its whole attacks sequence as a AoO, making it actually dangerous to turn your back on a veteran warrior!</p><p></p><p>- Cantrips progression are at 5th level, 11th level and 17th level. Make extra attack scales the same way and give the fighter a proper capstone.</p><p></p><p>- Speaking of capstone, just give them 1 legendary action per round to make a single attack, move half speed or shove. Basic and efficient.</p><p></p><p>- Give options for tables playing without feats for those extra ASI! Be it just: ''pick a save proficiency'' or ''gain Expertise in a skill''. </p><p></p><p>- Give actual features to the Champion. ''Half proficiency to untrained skill check that uses 2 stats: one with only one skill and one with none'' ? C'mon! </p><p></p><p>Advantage on Initiative and Athletics and extra jump distance should be the minimum. Improved crit? Ok, but boring.</p><p></p><p>Add ''Once per round, if you roll the maximum on a damage die, roll an extra die on the same size and add it to the total''. </p><p></p><p></p><p>So much possibilities without reinventing the wheel.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8536954, member: 6871653"] There's a few ways to make fighters a little more compelling: - Let them be the only class that can use heavy armors from the get-go, all the others (and yes, Paladins also, they have enough already) gain maximum medium armors. - Indomitable is a joke of a feature. At the time a Rogue can decide to roll a 20 or just decide to hit once per rest, at the time a monk has proficiency on all saves and can straight up remove some effects on themselves and reroll saves 20 times per rests, the fighter get to do it 3 time a DAY ? No...just no. Make Indomitable be ''replace a save with a 20'' 3 times a day. Done. And yes, it applies to Death Save also. - A bunch of other class have access to fighting styles, at least make fighters have more! - Rogues get to use Sneak attack on AoO, Paladin can Smite on AoO, Barbarian gain their bonus damage on AoO, Caster can (at the cost of a Feat) use Spells on AoO....let the goshdarn fighter use its whole attacks sequence as a AoO, making it actually dangerous to turn your back on a veteran warrior! - Cantrips progression are at 5th level, 11th level and 17th level. Make extra attack scales the same way and give the fighter a proper capstone. - Speaking of capstone, just give them 1 legendary action per round to make a single attack, move half speed or shove. Basic and efficient. - Give options for tables playing without feats for those extra ASI! Be it just: ''pick a save proficiency'' or ''gain Expertise in a skill''. - Give actual features to the Champion. ''Half proficiency to untrained skill check that uses 2 stats: one with only one skill and one with none'' ? C'mon! Advantage on Initiative and Athletics and extra jump distance should be the minimum. Improved crit? Ok, but boring. Add ''Once per round, if you roll the maximum on a damage die, roll an extra die on the same size and add it to the total''. So much possibilities without reinventing the wheel. [/QUOTE]
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