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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Staffan" data-source="post: 8537199" data-attributes="member: 907"><p>If you want to increase the fighter's combat oomph relative to the wizard (and other casters), I think a good place to start would be to reduce the time for a short rest back to 4e's 5 minutes.</p><p></p><p>5e is at least somewhat balanced around the idea that a fighter (particularly a Battlemaster) recharges most of their stuff on a short rest, while a wizard (or other non-warlock caster) needs a long rest. The DMG mentions that a "typical" day should have about two short rests in addition to the long rest, so the fighter's daily contribution is balanced around three Second Winds, three Action Surges, and 12-18 superiority dice per day. The problem is that there are few situations that afford you the ability to take a one-hour break that don't also afford you the chance to call it a day. The only ones I can think of are ones that have a very slowly ticking clock ("We need to do this <strong>today</strong>, but we don't need to rush it."), and that's hardly a plot device you can use all the time.</p><p></p><p>But if a short rest takes 5 minutes (or 10 like in Pathfinder 2), that's a lot more doable. That's something you can do after pretty much every fight, and that would significantly buff short rest-based classes like the fighter or warlock.</p><p></p><p>This wouldn't really help with the shenanigans factor, but a fighter that has 4-6 superiority dice and an action surge available each fight is a lot stronger than one who effectively only has that available per day because of the lack of resting opportunities.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8537199, member: 907"] If you want to increase the fighter's combat oomph relative to the wizard (and other casters), I think a good place to start would be to reduce the time for a short rest back to 4e's 5 minutes. 5e is at least somewhat balanced around the idea that a fighter (particularly a Battlemaster) recharges most of their stuff on a short rest, while a wizard (or other non-warlock caster) needs a long rest. The DMG mentions that a "typical" day should have about two short rests in addition to the long rest, so the fighter's daily contribution is balanced around three Second Winds, three Action Surges, and 12-18 superiority dice per day. The problem is that there are few situations that afford you the ability to take a one-hour break that don't also afford you the chance to call it a day. The only ones I can think of are ones that have a very slowly ticking clock ("We need to do this [B]today[/B], but we don't need to rush it."), and that's hardly a plot device you can use all the time. But if a short rest takes 5 minutes (or 10 like in Pathfinder 2), that's a lot more doable. That's something you can do after pretty much every fight, and that would significantly buff short rest-based classes like the fighter or warlock. This wouldn't really help with the shenanigans factor, but a fighter that has 4-6 superiority dice and an action surge available each fight is a lot stronger than one who effectively only has that available per day because of the lack of resting opportunities. [/QUOTE]
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