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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Blue" data-source="post: 8537338" data-attributes="member: 20564"><p>UGH. "Shenanigans" is a HORRRIBLE measure of a class. It measure "who can make the biggest change at once", which has nothing to do with "who makes the biggest change". You could have a character with a single 6th level spell and no cantrips, proficiencies or skills with a 6th level party - that oddball character wins your "Shenanigans" but is by far the weakest member of the party.</p><p></p><p>Basically, if you let people do things less, they have to do it bigger to make up for it. So either everyone has to do the exact same amount of things (like AEDU in 4e) or Shenanigans are an <strong><em>ACTIVELY MISLEADING</em></strong> measure of class impact and power over the course of an adventure or campaign.</p></blockquote><p></p>
[QUOTE="Blue, post: 8537338, member: 20564"] UGH. "Shenanigans" is a HORRRIBLE measure of a class. It measure "who can make the biggest change at once", which has nothing to do with "who makes the biggest change". You could have a character with a single 6th level spell and no cantrips, proficiencies or skills with a 6th level party - that oddball character wins your "Shenanigans" but is by far the weakest member of the party. Basically, if you let people do things less, they have to do it bigger to make up for it. So either everyone has to do the exact same amount of things (like AEDU in 4e) or Shenanigans are an [B][I]ACTIVELY MISLEADING[/I][/B] measure of class impact and power over the course of an adventure or campaign. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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