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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8537582" data-attributes="member: 6871653"><p>Re: Attunement.</p><p></p><p>Maybe put have the fighters gain the same feature as the armorer artificer at level 6 ish where they gain extra attunement slots if the equipment is part of an armor. Say magic helms, armors, boots and gloves can all be attuned on the same ''slot'' and do not count as one each. </p><p></p><p>And maybe a side note saying that if your DM gives you downtime activities, you reduce the time and cost of creating and buying a mundane or magic armors and equipment, giving +PB to the roll to see what was created/bought or whatever.</p><p></p><p>And for the lol, have Wizard gain only one new auto-spell at level up, which must be one from their favored school. And, yeah, bring back opposite schools, making it impossible for wizard to cast spells of their opposite school beyond 2nd level or so.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8537582, member: 6871653"] Re: Attunement. Maybe put have the fighters gain the same feature as the armorer artificer at level 6 ish where they gain extra attunement slots if the equipment is part of an armor. Say magic helms, armors, boots and gloves can all be attuned on the same ''slot'' and do not count as one each. And maybe a side note saying that if your DM gives you downtime activities, you reduce the time and cost of creating and buying a mundane or magic armors and equipment, giving +PB to the roll to see what was created/bought or whatever. And for the lol, have Wizard gain only one new auto-spell at level up, which must be one from their favored school. And, yeah, bring back opposite schools, making it impossible for wizard to cast spells of their opposite school beyond 2nd level or so. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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