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General Tabletop Discussion
*Dungeons & Dragons
How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8538437" data-attributes="member: 6987520"><p>Thanks for the feedback!</p><p></p><p></p><p>Personally, I find tracking dice to fiddly so prefer a static bonus that is based on level. Hunter's Mark is only when cast, Smites are spell slots which are tracked anyway. But if more feedback supports your design choice, I have no problem updating the design to the preferred choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I was worried that the combination of escalating surges with escalating extra attacks would be too much.</p><p></p><p>Do you like the idea of surging allowing you to perform more impressive physical actions?</p><p></p><p>I also thought about spreading out the fighting styles. In our current homebrew we have 4 fighting styles over the 20 levels, but also have advanced fighting styles and master fighting styles.</p><p></p><p></p><p>Many Leagues only grants expertise if you <em>already</em> have proficiency, so I could change Remarkable Athlete to do the same thing. But yeah, I have never been a big fan of it for the reason you point out.</p><p></p><p>I don't like giving out free proficiencies at level 1, personally, and IME history isn't taken often at all, and Insight only rarely, by fighters, so I don't mind granting those at higher levels. Athletics is really the only stand out in that sense...</p><p></p><p>Again, thanks for your input and I am anxious to see what other have to say. Hopefully when all this is done we'll have something people can use to help.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8538437, member: 6987520"] Thanks for the feedback! Personally, I find tracking dice to fiddly so prefer a static bonus that is based on level. Hunter's Mark is only when cast, Smites are spell slots which are tracked anyway. But if more feedback supports your design choice, I have no problem updating the design to the preferred choice. :) I was worried that the combination of escalating surges with escalating extra attacks would be too much. Do you like the idea of surging allowing you to perform more impressive physical actions? I also thought about spreading out the fighting styles. In our current homebrew we have 4 fighting styles over the 20 levels, but also have advanced fighting styles and master fighting styles. Many Leagues only grants expertise if you [I]already[/I] have proficiency, so I could change Remarkable Athlete to do the same thing. But yeah, I have never been a big fan of it for the reason you point out. I don't like giving out free proficiencies at level 1, personally, and IME history isn't taken often at all, and Insight only rarely, by fighters, so I don't mind granting those at higher levels. Athletics is really the only stand out in that sense... Again, thanks for your input and I am anxious to see what other have to say. Hopefully when all this is done we'll have something people can use to help. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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