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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Fanaelialae" data-source="post: 8538486" data-attributes="member: 53980"><p>Maybe I missed something, but it seems to me like this proposal makes the fighter overall worse in combat at higher levels, which is actually the OG fighter's singular strong suit, without actually doing much to address the real issues that a high level fighter faces.</p><p></p><p>My biggest gripe with this is the removal of the 3rd and 4th extra attack. Sure, a fighter still gets the same number of attacks when action surging, but that 1/SR. The rest of the time an 11+ fighter will lose damage. Even getting Martial Maneuvers and Improved Critical by default won't make up for it, IMO (if it did, getting those before 11+ would make the fighter seriously OP prior to level 11).</p><p></p><p>I generally like the change to action surge. Extra actions have real potential for shenanigans, and building on that at higher levels is a step in the right direction. However, I would leave higher level extra attacks in place and just restrict Action Surge to only two uses of the Attack action. Alternately, you could keep this close to the OG fighter by restricting extra attack to once per turn.</p><p></p><p>Many Leagues and Remarkable Athlete are steps in the right direction, but too limited. If they scaled at higher levels, maybe...</p><p></p><p>I like Legendary Resistance, though I don't think it's explicitly necessary. It's more like a quality of life improvement.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8538486, member: 53980"] Maybe I missed something, but it seems to me like this proposal makes the fighter overall worse in combat at higher levels, which is actually the OG fighter's singular strong suit, without actually doing much to address the real issues that a high level fighter faces. My biggest gripe with this is the removal of the 3rd and 4th extra attack. Sure, a fighter still gets the same number of attacks when action surging, but that 1/SR. The rest of the time an 11+ fighter will lose damage. Even getting Martial Maneuvers and Improved Critical by default won't make up for it, IMO (if it did, getting those before 11+ would make the fighter seriously OP prior to level 11). I generally like the change to action surge. Extra actions have real potential for shenanigans, and building on that at higher levels is a step in the right direction. However, I would leave higher level extra attacks in place and just restrict Action Surge to only two uses of the Attack action. Alternately, you could keep this close to the OG fighter by restricting extra attack to once per turn. Many Leagues and Remarkable Athlete are steps in the right direction, but too limited. If they scaled at higher levels, maybe... I like Legendary Resistance, though I don't think it's explicitly necessary. It's more like a quality of life improvement. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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