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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Minigiant" data-source="post: 8538599" data-attributes="member: 63508"><p>Here is the rough draft of my Paragon class</p><p></p><h4>Hit Points </h4><p><strong>Hit Dice:</strong> 1d12 per paragon level</p><p><strong>Hit Points at 1st Level:</strong> 12 + your Constitution modifier</p><p><strong>Hit Points at Higher Levels:</strong> 1d12 (or 7) + your Constitution modifier per paragon level after 1st </p><h4>Proficiencies</h4><p><strong>Armor:</strong> Light armor, medium armor, shields</p><p><strong>Weapons:</strong> Simple weapons, martial weapons</p><p><strong>Tools:</strong> None</p><p><strong>Saving Throws:</strong> Constitution Charisma</p><p><strong>Skills: </strong>Choose two from Athletics, History, Intimidation, Perception, Religion, and Survival</p><p> </p><h4>Equipment</h4><p>You start with the following equipment, in addition to the equipment granted by your background:</p><p></p><ul> <li data-xf-list-type="ul">(a) hide armor and a maul or (b) leather armor and two shortswords</li> <li data-xf-list-type="ul">(a) two javelins or (b) any simple weapon</li> <li data-xf-list-type="ul">(a) a longsword and a shield or (b) two martial weapons</li> <li data-xf-list-type="ul">An explorer’s pack</li> </ul> <table style='width: 100%'><tr><th>Level</th><th>Proficiency</th><th>Features</th><th>Invocations Known</th></tr><tr><td>1st</td><td>+2</td><td>Supernatural Might, Paragon Improvement (22)</td><td></td></tr><tr><td>2nd</td><td>+2</td><td>Eldritch Invocations</td><td>2</td></tr><tr><td>3rd</td><td>+2</td><td>Source of Power</td><td>2</td></tr><tr><td>4th</td><td>+2</td><td>Ability Score Improvement</td><td>2</td></tr><tr><td>5th</td><td>+3</td><td>Extra Attack, Paragon Improvement (24)</td><td>3</td></tr><tr><td>6th</td><td>+3</td><td>Source of Power, </td><td>3</td></tr></table><p></p><p><strong>Supernatural Might</strong></p><p>At 1st level, you develop a superhuman level of ability of your choice: Super Strength, Incredible Speed, or Invulnerable Skin, Your choice grants you features at 1st level.</p><p></p><p>Super Strength</p><p>You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Also add your Constitution score to the distance of your long jump and your Constitution modifier (minimum +1) to the height of your high jump.</p><p></p><p>Incredible Speed</p><p>Your speed increases feet equal to you Dexterity or Constitution score (whichever is higher) while you aren’t wearing medium or heavy armor. Also you can perform the Dash Action as a bonus action.</p><p></p><p>Invulnerable Skin.</p><p>You may substitute your Constitution modifier for your Dexterity modifier when determining AC or rolling saving throws. Also your hit point maximum increases by 1, and it increases by 1 every time you gain a level in paragon</p><p></p><p><strong>Paragon Improvement</strong></p><p>At the 1st level, choose Strength, Dexterity, or Constitution. The chosen ability score increases by 1 and the maximum value for the score increases by 2. This happens again at the again at 5th, 10th, 15th, and 20th level.</p><p></p><p><strong>Eldritch Invocations</strong></p><p><strong></strong></p><p><strong>Source of Power</strong></p><p>At 3rd level, the source of your supernatural gift begins to reveal itself. Your source grants you features at 3rd level and again at 6th, 10th, and 14th level</p><p></p><p><u>Demigod</u></p><p>You are the child or a descendant of a deity. The divine blood is the source of your power and strengthens you body.</p><p></p><p>Agelessness</p><p>Starting when you gain this source at the 3rd level, you stop aging. You cannot die of old age and magic cannot alter your age against your will.</p><p></p><p>Demigod Rejuvenation</p><p>At the 3rd level, you can restore your own vitality and senses. As an action, you can roll all your paragon HD and heal half that many hitpoints. You do not add your Constitution modifier. In addition you cure yourself of the blinded or deafened condition if you still have eyes or ears respectively. Once you do this, you cannot do it again until you finish a long rest.</p><p></p><p>Divine Wrath</p><p>At the 6th level, your strikes are imbued with holy power. Your unarmed and weapon attack deal an addition 1d6 radiant damage.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8538599, member: 63508"] Here is the rough draft of my Paragon class [HEADING=3]Hit Points [/HEADING] [B]Hit Dice:[/B] 1d12 per paragon level [B]Hit Points at 1st Level:[/B] 12 + your Constitution modifier [B]Hit Points at Higher Levels:[/B] 1d12 (or 7) + your Constitution modifier per paragon level after 1st [HEADING=3]Proficiencies[/HEADING] [B]Armor:[/B] Light armor, medium armor, shields [B]Weapons:[/B] Simple weapons, martial weapons [B]Tools:[/B] None [B]Saving Throws:[/B] Constitution Charisma [B]Skills: [/B]Choose two from Athletics, History, Intimidation, Perception, Religion, and Survival [HEADING=3]Equipment[/HEADING] You start with the following equipment, in addition to the equipment granted by your background: [LIST] [*](a) hide armor and a maul or (b) leather armor and two shortswords [*](a) two javelins or (b) any simple weapon [*](a) a longsword and a shield or (b) two martial weapons [*]An explorer’s pack [/LIST] [TABLE] [TR] [TH]Level[/TH] [TH]Proficiency[/TH] [TH]Features[/TH] [TH]Invocations Known[/TH] [/TR] [TR] [TD]1st[/TD] [TD]+2[/TD] [TD]Supernatural Might, Paragon Improvement (22)[/TD] [TD][/TD] [/TR] [TR] [TD]2nd[/TD] [TD]+2[/TD] [TD]Eldritch Invocations[/TD] [TD]2[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]+2[/TD] [TD]Source of Power[/TD] [TD]2[/TD] [/TR] [TR] [TD]4th[/TD] [TD]+2[/TD] [TD]Ability Score Improvement[/TD] [TD]2[/TD] [/TR] [TR] [TD]5th[/TD] [TD]+3[/TD] [TD]Extra Attack, Paragon Improvement (24)[/TD] [TD]3[/TD] [/TR] [TR] [TD]6th[/TD] [TD]+3[/TD] [TD]Source of Power, [/TD] [TD]3[/TD] [/TR] [/TABLE] [B]Supernatural Might[/B] At 1st level, you develop a superhuman level of ability of your choice: Super Strength, Incredible Speed, or Invulnerable Skin, Your choice grants you features at 1st level. Super Strength You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Also add your Constitution score to the distance of your long jump and your Constitution modifier (minimum +1) to the height of your high jump. Incredible Speed Your speed increases feet equal to you Dexterity or Constitution score (whichever is higher) while you aren’t wearing medium or heavy armor. Also you can perform the Dash Action as a bonus action. Invulnerable Skin. You may substitute your Constitution modifier for your Dexterity modifier when determining AC or rolling saving throws. Also your hit point maximum increases by 1, and it increases by 1 every time you gain a level in paragon [B]Paragon Improvement[/B] At the 1st level, choose Strength, Dexterity, or Constitution. The chosen ability score increases by 1 and the maximum value for the score increases by 2. This happens again at the again at 5th, 10th, 15th, and 20th level. [B]Eldritch Invocations Source of Power[/B] At 3rd level, the source of your supernatural gift begins to reveal itself. Your source grants you features at 3rd level and again at 6th, 10th, and 14th level [U]Demigod[/U] You are the child or a descendant of a deity. The divine blood is the source of your power and strengthens you body. Agelessness Starting when you gain this source at the 3rd level, you stop aging. You cannot die of old age and magic cannot alter your age against your will. Demigod Rejuvenation At the 3rd level, you can restore your own vitality and senses. As an action, you can roll all your paragon HD and heal half that many hitpoints. You do not add your Constitution modifier. In addition you cure yourself of the blinded or deafened condition if you still have eyes or ears respectively. Once you do this, you cannot do it again until you finish a long rest. Divine Wrath At the 6th level, your strikes are imbued with holy power. Your unarmed and weapon attack deal an addition 1d6 radiant damage. [/QUOTE]
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