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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Staffan" data-source="post: 8538838" data-attributes="member: 907"><p>From the spell description:</p><p></p><p><em>A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.</em></p><p><em>[...]</em></p><p><em>The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.</em></p><p><em></em></p><p><em>If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.</em></p><p></p><p>It is a bit unclear because in one place it says the wall needs to be composed of ten 10-foot by 10-foot panels, which sounds like it's kind of inflexible, and in another it says you only get half as much effective "wall" if it crosses too great a span because of needed support, which indicates that you can shape the wall to create said supports. But either way, it's a good basis from which to work, even if it doesn't get you a finished castle.</p><p></p><p>The stone of the wall seems to be a bit softer than regular stone, having AC 15 instead of 17. We can't really compare its 15 hp/inch per 10-foot section to what a real stone wall would have, because the rules on object hit points are somewhat rudimentary (there are plenty of rules for siege weapons, the <em>earthquake</em> spell specifically deals damage to structures, and quite a few monsters have the Siege Monster ability letting them deal double damage to objects, but there's very little on how much a wall can take).</p></blockquote><p></p>
[QUOTE="Staffan, post: 8538838, member: 907"] From the spell description: [I]A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. [...] The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.[/I] It is a bit unclear because in one place it says the wall needs to be composed of ten 10-foot by 10-foot panels, which sounds like it's kind of inflexible, and in another it says you only get half as much effective "wall" if it crosses too great a span because of needed support, which indicates that you can shape the wall to create said supports. But either way, it's a good basis from which to work, even if it doesn't get you a finished castle. The stone of the wall seems to be a bit softer than regular stone, having AC 15 instead of 17. We can't really compare its 15 hp/inch per 10-foot section to what a real stone wall would have, because the rules on object hit points are somewhat rudimentary (there are plenty of rules for siege weapons, the [I]earthquake[/I] spell specifically deals damage to structures, and quite a few monsters have the Siege Monster ability letting them deal double damage to objects, but there's very little on how much a wall can take). [/QUOTE]
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