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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Remathilis" data-source="post: 8538900" data-attributes="member: 7635"><p>Right now, the goal is to give them a lot more dice than they would have. I think the BM is 4, but goes up to 6 at high level. I'm not married to this specific progression, so it can be adjusted. I also gave them two recharge mechanics; one at 5th level (allowing them to get some dice back, I have it at half proficiency but I could be talked into full prof or just a free recharge) and the 20th level "always has a dice" mechanic (more a ribbon, but could be useful. </p><p></p><p>Ideally, I don't want a fighter spending a dice every round (much like how a wizard doesn't cast a spell every round) but it would take a lot of guess-and-check to see what feels right for progression.</p><p></p><p>Oh, the fighter at first level can spend his SD on just a straight damage boost with no feature. Its to give a first-level fighter the feel of using the dice pool without worrying about maneuvers yet. That comes on level-up. </p><p></p><p>As for the F/W imbalance, I think that's a whole-game issue and frankly beyond my scope. The wizard would need some adjustments done to spells, and perhaps some work done to concentration. That's more than I want to put into this. For now, I'm content with attaching the BM's dice and the champion to the base fighter and giving them more stuff to do.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8538900, member: 7635"] Right now, the goal is to give them a lot more dice than they would have. I think the BM is 4, but goes up to 6 at high level. I'm not married to this specific progression, so it can be adjusted. I also gave them two recharge mechanics; one at 5th level (allowing them to get some dice back, I have it at half proficiency but I could be talked into full prof or just a free recharge) and the 20th level "always has a dice" mechanic (more a ribbon, but could be useful. Ideally, I don't want a fighter spending a dice every round (much like how a wizard doesn't cast a spell every round) but it would take a lot of guess-and-check to see what feels right for progression. Oh, the fighter at first level can spend his SD on just a straight damage boost with no feature. Its to give a first-level fighter the feel of using the dice pool without worrying about maneuvers yet. That comes on level-up. As for the F/W imbalance, I think that's a whole-game issue and frankly beyond my scope. The wizard would need some adjustments done to spells, and perhaps some work done to concentration. That's more than I want to put into this. For now, I'm content with attaching the BM's dice and the champion to the base fighter and giving them more stuff to do. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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