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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8538909" data-attributes="member: 6871653"><p>I'd play it.</p><p></p><p>I still vote to make Indomitable a straight up ''replace a save roll with a 20'' X times per day, though.</p><p></p><p>Can I also suggest to have a number of Sup. Dice equal to twice your proficiency bonus per long rest, like the Psychic Warrior? And make Action Surge PB/long rest also?</p><p></p><p>Oh, and bring back the feature of the playtest where a Fighter starting its turn without any Sup. Die at high level regain one at the start of its turn, instead of one only at the start of battle.</p><p></p><p>As for subclasses, I would remove champion and add</p><ul> <li data-xf-list-type="ul">a Guardian (defender ala 4e) based on a mix of Cavalier and defensive features of the Armorer artificer.</li> <li data-xf-list-type="ul">Maybe a Weapon Master, mixing the Samurai and the UA Brute to make a superb damage dealer.</li> <li data-xf-list-type="ul">A Duelist, for dual wielder and one handed fighter, no armors, bonus on Dodge etc</li> <li data-xf-list-type="ul">Move Hexblade to a Fighter archetypes, removing spellcasting and keeping only the cursing mechanic, with maybe a few special maneuvers.</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8538909, member: 6871653"] I'd play it. I still vote to make Indomitable a straight up ''replace a save roll with a 20'' X times per day, though. Can I also suggest to have a number of Sup. Dice equal to twice your proficiency bonus per long rest, like the Psychic Warrior? And make Action Surge PB/long rest also? Oh, and bring back the feature of the playtest where a Fighter starting its turn without any Sup. Die at high level regain one at the start of its turn, instead of one only at the start of battle. As for subclasses, I would remove champion and add [LIST] [*]a Guardian (defender ala 4e) based on a mix of Cavalier and defensive features of the Armorer artificer. [*]Maybe a Weapon Master, mixing the Samurai and the UA Brute to make a superb damage dealer. [*]A Duelist, for dual wielder and one handed fighter, no armors, bonus on Dodge etc [*]Move Hexblade to a Fighter archetypes, removing spellcasting and keeping only the cursing mechanic, with maybe a few special maneuvers. [/LIST] [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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