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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="Staffan" data-source="post: 8539144" data-attributes="member: 907"><p>This seems like a downgrade compared to the Battlemaster, at least at lower levels. The Battlemaster normally starts out with d8s. More notably, the Battlemaster recovers all superiority dice on any short rest, instead of 1-3 on one short rest per day.</p><p></p><p>At moderate levels (5-6 and 9+), this is a little more front-loaded than a regular Battlemaster, but has less staying power.</p><p></p><p>Wait, so now Second Wind also costs a superiority die? That's essentially one less die per short rest, plus being weaker up to level 10. Plus costing a maneuver choice.</p><p></p><p>I mean, I recognize that there's a whole package here, including folding the battlemaster into the base class, but personally I'd rather have 4-6 dice (plus second wind) per short rest and frequent short rests than 4-11 dice (and having to use them for second wind as well) per long rest.</p><p></p><p></p><p>This could probably use some wording changes. Generally, you only add your proficiency bonus once to any given roll (though that bonus may in some cases be halved or doubled). So if you were to use Indomitable on a Con save, would that be +Con + 1.5*proficiency, or +Con+0.5*proficiency? For simplicity, just make it +2 which is an improvement at level 6-8 and the same at level 9-16.</p><p></p><p>The "minimum 1 superiority die per fight" part of this is a 15th level ability for the Battlemaster.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8539144, member: 907"] This seems like a downgrade compared to the Battlemaster, at least at lower levels. The Battlemaster normally starts out with d8s. More notably, the Battlemaster recovers all superiority dice on any short rest, instead of 1-3 on one short rest per day. At moderate levels (5-6 and 9+), this is a little more front-loaded than a regular Battlemaster, but has less staying power. Wait, so now Second Wind also costs a superiority die? That's essentially one less die per short rest, plus being weaker up to level 10. Plus costing a maneuver choice. I mean, I recognize that there's a whole package here, including folding the battlemaster into the base class, but personally I'd rather have 4-6 dice (plus second wind) per short rest and frequent short rests than 4-11 dice (and having to use them for second wind as well) per long rest. This could probably use some wording changes. Generally, you only add your proficiency bonus once to any given roll (though that bonus may in some cases be halved or doubled). So if you were to use Indomitable on a Con save, would that be +Con + 1.5*proficiency, or +Con+0.5*proficiency? For simplicity, just make it +2 which is an improvement at level 6-8 and the same at level 9-16. The "minimum 1 superiority die per fight" part of this is a 15th level ability for the Battlemaster. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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