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General Tabletop Discussion
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="HammerMan" data-source="post: 8539253" data-attributes="member: 84112"><p>I like your ideas, but I didn't post the other day when I saw this thread cause I suck at homebrew. I'm not even good at picking out what will/ does/doesn't work. I spent almost 2 years of 3e with the martial classes being bumbed thinking it was something wrong with my stories. I had the problems, but I never had a good fix, and when I try to fix or rewrite I ALWAYs end up with other hidden problems. </p><p></p><p>Havingg said that I will read through this morning and see if I can give any ideas.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8539253, member: 84112"] I like your ideas, but I didn't post the other day when I saw this thread cause I suck at homebrew. I'm not even good at picking out what will/ does/doesn't work. I spent almost 2 years of 3e with the martial classes being bumbed thinking it was something wrong with my stories. I had the problems, but I never had a good fix, and when I try to fix or rewrite I ALWAYs end up with other hidden problems. Havingg said that I will read through this morning and see if I can give any ideas. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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