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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="HammerMan" data-source="post: 8539270" data-attributes="member: 84112"><p>that sounds like a good fix. SOme of the most fun games I have played in have messed with the "how long is a rest" rule. </p><p></p><p>7day long rest (with food/water and relative safety) pretty much being 'down time' is a great way to stretchy in game time as well. One of the funny things about running combat heavy dungeons(any eediton useing xp) is when you have 1st level PCs enter a dungeon and 2nd level leave, next week they enter a dungeon at 2nd, take 2 days in the mix and come out 4th level, a few days of travel later they enter a dungeon and come out 5th. a day or two later they hit that orc encampment and make it to 6th. you take a week long boat trip (fight 2 prirate enccounters) then enter the island dungeon and come out 2 days later 6th level and a boat ride back where you talk to the king and go to the dungeon ofXXX and spend 2 days leveling to 7th. on your way back you take a side trek into another plane and spend 3 days (local time) 3 hours prime material time and end up 8th level. You take a full month to BS down time and then head off to fight the necromancer at necropolis and spend almost a week fighting off and on... and your 10th level when you face him but you find out that the lich he works for is worse... you spend a month researching and have 3 encoutners during this 'down time' as the lich is sending undead after you... so you plane shift to a mystic outworld liabrary and end up over the course of a week doing 3 side quests that end up leveling you to 11... then back to the king explain what is going on, spend 3 days finding out that the advisor is evil kill him, find an item given by the lich, and head off toward the lich's phylactory (no need for travel time at 11th level you can jus t'get there') and you fight through a dungeon and get and smash the phylactory welcome to 12th level... lich is now scared and sends something big (like a death knight) and over the course of a day or two you are 13th... then you go to the lich's hide out and fight through to get to him, he planeshits to his own demi plane before you get to him but you can follow... welcome to 14thlevel the end game and a demi plane week long adventure killing the lich and comeing home...</p><p></p><p>20 weeks 1st-14th level and that is about 5 months... what in September you had problems with goblins and by Valentines day you are plane hopping and killing liches... </p><p></p><p>now that may seem contrived but in the last (ugh) 32ish years I have seen less then a year of in game time for 1st-20th</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8539270, member: 84112"] that sounds like a good fix. SOme of the most fun games I have played in have messed with the "how long is a rest" rule. 7day long rest (with food/water and relative safety) pretty much being 'down time' is a great way to stretchy in game time as well. One of the funny things about running combat heavy dungeons(any eediton useing xp) is when you have 1st level PCs enter a dungeon and 2nd level leave, next week they enter a dungeon at 2nd, take 2 days in the mix and come out 4th level, a few days of travel later they enter a dungeon and come out 5th. a day or two later they hit that orc encampment and make it to 6th. you take a week long boat trip (fight 2 prirate enccounters) then enter the island dungeon and come out 2 days later 6th level and a boat ride back where you talk to the king and go to the dungeon ofXXX and spend 2 days leveling to 7th. on your way back you take a side trek into another plane and spend 3 days (local time) 3 hours prime material time and end up 8th level. You take a full month to BS down time and then head off to fight the necromancer at necropolis and spend almost a week fighting off and on... and your 10th level when you face him but you find out that the lich he works for is worse... you spend a month researching and have 3 encoutners during this 'down time' as the lich is sending undead after you... so you plane shift to a mystic outworld liabrary and end up over the course of a week doing 3 side quests that end up leveling you to 11... then back to the king explain what is going on, spend 3 days finding out that the advisor is evil kill him, find an item given by the lich, and head off toward the lich's phylactory (no need for travel time at 11th level you can jus t'get there') and you fight through a dungeon and get and smash the phylactory welcome to 12th level... lich is now scared and sends something big (like a death knight) and over the course of a day or two you are 13th... then you go to the lich's hide out and fight through to get to him, he planeshits to his own demi plane before you get to him but you can follow... welcome to 14thlevel the end game and a demi plane week long adventure killing the lich and comeing home... 20 weeks 1st-14th level and that is about 5 months... what in September you had problems with goblins and by Valentines day you are plane hopping and killing liches... now that may seem contrived but in the last (ugh) 32ish years I have seen less then a year of in game time for 1st-20th [/QUOTE]
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