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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8540930" data-attributes="member: 6987520"><p>All positive, but we prefer a low-magic game. I know a lot of players don't want to resort to shooting light crossbows, etc. but my group prefers to keep magic more low-key, rarer, etc.</p><p></p><p>Also, it helps with the issue of non-casters comparative power to casters, which we see as being extreme in tiers 3 and 4 especially. This current version isn't final, just the most "extreme" so far.</p><p></p><p>FWIW, Wizards are in my top three favorite classes:</p><p></p><p>Favorite combat: Fighter</p><p>Favorite skilled: Rogue</p><p>Favorite caster: Wizard</p><p></p><p>Every player in our group has plays full casters about half the time. One guy loves Druids, another favors Sorcerers, etc.</p><p></p><p>It really just depends on the style of game you want to play. I would rather adjust the casting progressions than just play levels 1-12 over and over.</p><p></p><p>EDIT: I should also point out a lot of players (not in my group, but other groups) like to begin at 3rd level when everyone has their subclasses, etc., so that was part of the design. At levels 1 and 2, you are truly an apprentice, without even a 1st level spell and only cantrips. At 3rd level, everyone has subclasses, etc. For people who find this too restrictive, you can just start at level 3 like those groups do anyway.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8540930, member: 6987520"] All positive, but we prefer a low-magic game. I know a lot of players don't want to resort to shooting light crossbows, etc. but my group prefers to keep magic more low-key, rarer, etc. Also, it helps with the issue of non-casters comparative power to casters, which we see as being extreme in tiers 3 and 4 especially. This current version isn't final, just the most "extreme" so far. FWIW, Wizards are in my top three favorite classes: Favorite combat: Fighter Favorite skilled: Rogue Favorite caster: Wizard Every player in our group has plays full casters about half the time. One guy loves Druids, another favors Sorcerers, etc. It really just depends on the style of game you want to play. I would rather adjust the casting progressions than just play levels 1-12 over and over. EDIT: I should also point out a lot of players (not in my group, but other groups) like to begin at 3rd level when everyone has their subclasses, etc., so that was part of the design. At levels 1 and 2, you are truly an apprentice, without even a 1st level spell and only cantrips. At 3rd level, everyone has subclasses, etc. For people who find this too restrictive, you can just start at level 3 like those groups do anyway. [/QUOTE]
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How to "fix" (or at least help) the fighter/wizard dynamic. (+)
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