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How to fix Path of the Berserker of the Barbarian?
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<blockquote data-quote="Charlaquin" data-source="post: 8818450" data-attributes="member: 6779196"><p>I agree, but there’s also the psychological effect to consider. Current exhaustion scares players more than it should, because each level is one step closer to straight-up death. And because it’s very difficult to remove except by taking a short rest.</p><p></p><p>And to be fair, there’s good value in having at least one subclass that’s “just more of what you already do” for the players who want the simplest, easiest to play version of any given class. But the cost/benefit analysis involved in deciding whether or not to Frenzy kinda puts a damper on that. If it was just a free bonus whenever you raged, it would be less interesting, but at least it would fill the equivalent role of the Champion for barbarians.</p><p></p><p>I’ve actually played a Berserker Barbarian that could basically Frenzy for free. It was in a Primeval Thule campaign, and there was a Feat in the book for that setting that basically gave you two free levels of exhaustion (your first two levels had no effect, and any levels after that progressed starting from the level 1 effect). So I was pretty much able to Frenzy every time I raged, which was also pretty much every combat since the DM was a fan of using only a few deadly encounters per day. That character’s DPR was certainly respectable, but it wasn’t anything that crazy, and the character ended up pretty boring to play, at least in combat.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8818450, member: 6779196"] I agree, but there’s also the psychological effect to consider. Current exhaustion scares players more than it should, because each level is one step closer to straight-up death. And because it’s very difficult to remove except by taking a short rest. And to be fair, there’s good value in having at least one subclass that’s “just more of what you already do” for the players who want the simplest, easiest to play version of any given class. But the cost/benefit analysis involved in deciding whether or not to Frenzy kinda puts a damper on that. If it was just a free bonus whenever you raged, it would be less interesting, but at least it would fill the equivalent role of the Champion for barbarians. I’ve actually played a Berserker Barbarian that could basically Frenzy for free. It was in a Primeval Thule campaign, and there was a Feat in the book for that setting that basically gave you two free levels of exhaustion (your first two levels had no effect, and any levels after that progressed starting from the level 1 effect). So I was pretty much able to Frenzy every time I raged, which was also pretty much every combat since the DM was a fan of using only a few deadly encounters per day. That character’s DPR was certainly respectable, but it wasn’t anything that crazy, and the character ended up pretty boring to play, at least in combat. [/QUOTE]
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How to fix Path of the Berserker of the Barbarian?
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