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How to flavor your monsters into something special...
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<blockquote data-quote="weem" data-source="post: 4967434" data-attributes="member: 9470"><p>I tend to add a lot of powers to my monsters - even the standard ones.</p><p></p><p>I'll have the typical 3-5 powers or so, and then I may add another 1-4 or 5 more that are just some cool little things that I think have style that I might break out. I usually put the powers at the bottom of the list and separate with a line when printed - making them optional basically.</p><p></p><p>EX: I have a group of thieves from a thieves guild who I set up with some powers. Then I think about the fight, and where it will be. Then I start adding in these optional powers that are often times specific to the location...</p><p></p><p>Just a quick example...</p><p></p><p></p><p></p><p>I like doing these because they are there as a reminder right there with the thieves stat block and tie in nicely (specifically) with that encounter. In another encounter with the same thieves, I would take this power out before printing, or simply cross it off if (for example) they were no where near the shelves.</p><p></p><p>I guess the short of it is, I dig having a lot of powers to choose from, though I would clarify that as "when I make them".</p><p></p><p></p><p>---edit---</p><p></p><p>And good post by the way Fool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>+XP</p></blockquote><p></p>
[QUOTE="weem, post: 4967434, member: 9470"] I tend to add a lot of powers to my monsters - even the standard ones. I'll have the typical 3-5 powers or so, and then I may add another 1-4 or 5 more that are just some cool little things that I think have style that I might break out. I usually put the powers at the bottom of the list and separate with a line when printed - making them optional basically. EX: I have a group of thieves from a thieves guild who I set up with some powers. Then I think about the fight, and where it will be. Then I start adding in these optional powers that are often times specific to the location... Just a quick example... I like doing these because they are there as a reminder right there with the thieves stat block and tie in nicely (specifically) with that encounter. In another encounter with the same thieves, I would take this power out before printing, or simply cross it off if (for example) they were no where near the shelves. I guess the short of it is, I dig having a lot of powers to choose from, though I would clarify that as "when I make them". ---edit--- And good post by the way Fool ;) +XP [/QUOTE]
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