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General Tabletop Discussion
*Pathfinder & Starfinder
How to Flesh out a City
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<blockquote data-quote="Ryujin" data-source="post: 5854606" data-attributes="member: 27897"><p>The districts concept is an excellent one, and one that appears to be used by the majority of published works. You just have to decide what your city is all about, then consider what districts would exist in such a place. As a trade centre, on a river, you would have both docks and a warehousing centre for example. </p><p></p><p>City government would have its own section, which would likely be adjoined by both the wealthy sector and the artisans sector. This does not mean that you won't find artisans, perhaps even excellent ones in other areas of the city, but the largest concentration would be in the artisan sector. </p><p></p><p>And that's true for most areas. There would be an open air market for example, where food, clothing, etc. could be purchased on market day, but bakers, butchers, and other vendors would have shops in all areas of the city. Specialty shops, that have specific things that the character might want to find, should be placed in various parts of the city. The best might be in a given sector, or might have to be hunted down by those with a good Streetwise. </p><p></p><p>And as in any city, you have the outsiders. The outer town, where animal husbandry and farming happen. The downtrodden and dregs of society, who live on the scraps that are tossed over the wall under the wealthy and merchant sectors. The 'untouchables.' Even the brightest light has its shadows.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5854606, member: 27897"] The districts concept is an excellent one, and one that appears to be used by the majority of published works. You just have to decide what your city is all about, then consider what districts would exist in such a place. As a trade centre, on a river, you would have both docks and a warehousing centre for example. City government would have its own section, which would likely be adjoined by both the wealthy sector and the artisans sector. This does not mean that you won't find artisans, perhaps even excellent ones in other areas of the city, but the largest concentration would be in the artisan sector. And that's true for most areas. There would be an open air market for example, where food, clothing, etc. could be purchased on market day, but bakers, butchers, and other vendors would have shops in all areas of the city. Specialty shops, that have specific things that the character might want to find, should be placed in various parts of the city. The best might be in a given sector, or might have to be hunted down by those with a good Streetwise. And as in any city, you have the outsiders. The outer town, where animal husbandry and farming happen. The downtrodden and dregs of society, who live on the scraps that are tossed over the wall under the wealthy and merchant sectors. The 'untouchables.' Even the brightest light has its shadows. [/QUOTE]
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How to Flesh out a City
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