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General Tabletop Discussion
*Pathfinder & Starfinder
How to Flesh out a City
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<blockquote data-quote="Piratecat" data-source="post: 5855402" data-attributes="member: 2"><p>Don't create a city. Create a <em>feel</em> with a handful of great, memorable landmarks.</p><p></p><p>For instance: imagine that a city has a few main districts.</p><p></p><p>District A is where the rich folks live. Wide streets, large houses, high walls, beautiful parks. Statues of ancient wizards and war heroes and adventurers; shimmering fountains that flash in the sun. The weather here is better than in other parts of the city, although no one can prove a thing. Landmarks: Arch of the Sentinels, dedicated to the city's adventurers from 80 years ago; The Market of Kings, an open-air market where beautiful and valuable goods are sold by mysterious artisans. The Palace.</p><p></p><p>District B is the slums. Narrow, filthy streets, a monthly pig race that everyone bets on, sewers, tight buildings with many balconies. The air is full of noise: scavenger birds, women calling between buildings, kids running, roosters crowing. Landmarks: a popular cheap pub with amazing food, that's known to kick out rich tourists that try to pay with gold; Gadries Bathhouse, where folks go to exercise and keep clean; the Temple of the Streets, where the small Gods of the city grant blessings for a fee.</p><p></p><p>And so forth. Describe one or two things in detail, hint at the rest, and your players will be able to pick out what neighborhood they're in just from how you describe the street and the people walking it.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5855402, member: 2"] Don't create a city. Create a [i]feel[/i] with a handful of great, memorable landmarks. For instance: imagine that a city has a few main districts. District A is where the rich folks live. Wide streets, large houses, high walls, beautiful parks. Statues of ancient wizards and war heroes and adventurers; shimmering fountains that flash in the sun. The weather here is better than in other parts of the city, although no one can prove a thing. Landmarks: Arch of the Sentinels, dedicated to the city's adventurers from 80 years ago; The Market of Kings, an open-air market where beautiful and valuable goods are sold by mysterious artisans. The Palace. District B is the slums. Narrow, filthy streets, a monthly pig race that everyone bets on, sewers, tight buildings with many balconies. The air is full of noise: scavenger birds, women calling between buildings, kids running, roosters crowing. Landmarks: a popular cheap pub with amazing food, that's known to kick out rich tourists that try to pay with gold; Gadries Bathhouse, where folks go to exercise and keep clean; the Temple of the Streets, where the small Gods of the city grant blessings for a fee. And so forth. Describe one or two things in detail, hint at the rest, and your players will be able to pick out what neighborhood they're in just from how you describe the street and the people walking it. [/QUOTE]
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How to Flesh out a City
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