Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How To Foil Comprehend Languages?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dvvega" data-source="post: 2457270" data-attributes="member: 524"><p>From what I understand of your question, you are not hiding coded messages in the runes/inscriptions/text, but merely want them to have to hire someone to translate instead of using the spell.</p><p></p><p>As the rules are written you have little recourse.</p><p></p><p>The spell however gives you some options.</p><p></p><p>It doesn't clearly explain what touching means. Do they have to run their fingers over each letter/word while under the effect of the text? This is a good way out of your dilema.</p><p></p><p>Many ancient civilisations could very well trap their inscribed walls/objects. The movie the Mummy has a particularly nasty acid trap in one of the sarcophagi.</p><p></p><p>If they have to touch every word then have thousands of words. They will require multiple castings. Most PCs only memorise 1 utility spell at a time.</p><p></p><p>The following suggestions are Rule 0 territory in general ...</p><p></p><p>At leat with priests you have another option - does their deity actually care about diviniation spells? If not the deity may reject their prayers for Comprehend Languages.</p><p></p><p>As for Wizards, don't allow them to access certain spells during the game based on where they research their new spells. In my world, for example, divination of ancient texts has actually been systematically restricted throughout history (because certain people/races don't want the truth to come out about a past age).</p><p></p><p>Bards fall into the Wizard category. However their forte is understanding the unknwon. So perhaps there is a special guild out there (hidden of course) where they might find what they seek.</p><p></p><p>Another option which I really like is to read Sean Reynolds' webpage. He has an article regarding absolute spells versus skill modifier spells.</p><p></p><p>The gist of it is that some spells work automatically when they really shouldn't. For example Find Traps gives you a skill bonus to Search. Comprehend Languages should give a skill bonus to Decipher Script as opposed to automatic success.</p><p></p><p>The article's full text can be found at: </p><p></p><p><a href="http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes1.html" target="_blank">http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes1.html</a></p><p></p><p>and</p><p></p><p><a href="http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes2.html" target="_blank">http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes2.html</a></p><p></p><p>I think that this is a much better solution, elegant, and doesn't penalise a player for wanting the spell. You then set the DC of deciphering high enough so that it requires a lucky roll, or a sage of some description.</p><p></p><p>Of course a bard or rogue with appropriate access (spell knowledge or use magic device) could get past your DC but it makes it a little harder.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2457270, member: 524"] From what I understand of your question, you are not hiding coded messages in the runes/inscriptions/text, but merely want them to have to hire someone to translate instead of using the spell. As the rules are written you have little recourse. The spell however gives you some options. It doesn't clearly explain what touching means. Do they have to run their fingers over each letter/word while under the effect of the text? This is a good way out of your dilema. Many ancient civilisations could very well trap their inscribed walls/objects. The movie the Mummy has a particularly nasty acid trap in one of the sarcophagi. If they have to touch every word then have thousands of words. They will require multiple castings. Most PCs only memorise 1 utility spell at a time. The following suggestions are Rule 0 territory in general ... At leat with priests you have another option - does their deity actually care about diviniation spells? If not the deity may reject their prayers for Comprehend Languages. As for Wizards, don't allow them to access certain spells during the game based on where they research their new spells. In my world, for example, divination of ancient texts has actually been systematically restricted throughout history (because certain people/races don't want the truth to come out about a past age). Bards fall into the Wizard category. However their forte is understanding the unknwon. So perhaps there is a special guild out there (hidden of course) where they might find what they seek. Another option which I really like is to read Sean Reynolds' webpage. He has an article regarding absolute spells versus skill modifier spells. The gist of it is that some spells work automatically when they really shouldn't. For example Find Traps gives you a skill bonus to Search. Comprehend Languages should give a skill bonus to Decipher Script as opposed to automatic success. The article's full text can be found at: [url]http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes1.html[/url] and [url]http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes2.html[/url] I think that this is a much better solution, elegant, and doesn't penalise a player for wanting the spell. You then set the DC of deciphering high enough so that it requires a lucky roll, or a sage of some description. Of course a bard or rogue with appropriate access (spell knowledge or use magic device) could get past your DC but it makes it a little harder. D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How To Foil Comprehend Languages?
Top