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How To Foil Comprehend Languages?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2458642" data-attributes="member: 20805"><p>Krelois.. counter to that. Many interesting adventures can be based on the translations of languages. You can have great role-playing around translating of languages.</p><p> Key example, Deserts of Desolation. When I ran that many years back, I refused to translate the ancient script and instead gave them a couple ruined signs that had a couple phrases they could figure out and let the *players* figure it out from there.</p><p></p><p>Railroading? "Put some effort into your game." ? </p><p> Sorry, I want my campaign world to feel different.. and part of that difference in the culteral and linguistic challenges. And that means I will put effort into languages and don't want my effort to be wasted by a 1st level spell</p><p></p><p> Which, BTW, is non-existant in my world.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2458642, member: 20805"] Krelois.. counter to that. Many interesting adventures can be based on the translations of languages. You can have great role-playing around translating of languages. Key example, Deserts of Desolation. When I ran that many years back, I refused to translate the ancient script and instead gave them a couple ruined signs that had a couple phrases they could figure out and let the *players* figure it out from there. Railroading? "Put some effort into your game." ? Sorry, I want my campaign world to feel different.. and part of that difference in the culteral and linguistic challenges. And that means I will put effort into languages and don't want my effort to be wasted by a 1st level spell Which, BTW, is non-existant in my world. [/QUOTE]
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How To Foil Comprehend Languages?
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