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How to foil single-target focus?
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<blockquote data-quote="Eric Finley" data-source="post: 4791943" data-attributes="member: 83401"><p>Try inventing some monsters who, when bloodied, get less dangerous but tougher to kill. Maybe an undead type - embodied and deadly, at first, but when bloodied their body crumbles into dust, leaving a wraithlike form... their attacks diminish (maybe they lose their savage melee basic, resorting instead to their lower-damage gaze ranged), but they simultaneously gain intangible, bump up their AC, and gain a damaging aura.</p><p></p><p>Or give serious downsides to killing one at a time... members of a hive mind, perhaps, who grant a permanent stackable +2 to attack & damage to all remaining hive-members when they die, or else a bigger unstackable boost that lasts until-end-of-what-would-have-been-their-next-turn. A host of such, mixed minions and normals, could be pretty horrifying, clearly better to kill in bursts or clusters, preferably disabling as many as possible before killing any.</p><p></p><p>Or an enemy mage with a variant on the ol' Multiple Image spell, where the images unravel not when hit, but <em>when they fail a save after being hit</em>. (This uses an effect end condition I've used a few times now - "Save Continues" - which seems to work really well. I'll go into that in another post if anyone's interested.) If one hit is 90% likely to have done the trick, but they don't know yet, what to do?</p><p></p><p>Or a monster who inflicts bad things on every individual who attacks it. <em>Hate channel </em>(free action, at-will, when hit by an enemy) - If the triggering enemy is not already on this monster's Hate List, place them on the list. If that enemy is not marked, it is marked by this monster until this monster reaches 0HP. Each such monster maintains a separate list. When this monster reaches 0HP and attacks using <em>Damn You All</em>, this (rather brutal) attack targets every enemy on its list.</p><p></p><p>Any of those would definitely serve as an incentive to splitting up and taking on many targets at once.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4791943, member: 83401"] Try inventing some monsters who, when bloodied, get less dangerous but tougher to kill. Maybe an undead type - embodied and deadly, at first, but when bloodied their body crumbles into dust, leaving a wraithlike form... their attacks diminish (maybe they lose their savage melee basic, resorting instead to their lower-damage gaze ranged), but they simultaneously gain intangible, bump up their AC, and gain a damaging aura. Or give serious downsides to killing one at a time... members of a hive mind, perhaps, who grant a permanent stackable +2 to attack & damage to all remaining hive-members when they die, or else a bigger unstackable boost that lasts until-end-of-what-would-have-been-their-next-turn. A host of such, mixed minions and normals, could be pretty horrifying, clearly better to kill in bursts or clusters, preferably disabling as many as possible before killing any. Or an enemy mage with a variant on the ol' Multiple Image spell, where the images unravel not when hit, but [i]when they fail a save after being hit[/i]. (This uses an effect end condition I've used a few times now - "Save Continues" - which seems to work really well. I'll go into that in another post if anyone's interested.) If one hit is 90% likely to have done the trick, but they don't know yet, what to do? Or a monster who inflicts bad things on every individual who attacks it. [I]Hate channel [/I](free action, at-will, when hit by an enemy) - If the triggering enemy is not already on this monster's Hate List, place them on the list. If that enemy is not marked, it is marked by this monster until this monster reaches 0HP. Each such monster maintains a separate list. When this monster reaches 0HP and attacks using [I]Damn You All[/I], this (rather brutal) attack targets every enemy on its list. Any of those would definitely serve as an incentive to splitting up and taking on many targets at once. [/QUOTE]
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