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How to foil single-target focus?
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<blockquote data-quote="Trevelyan" data-source="post: 4792498" data-attributes="member: 54488"><p>You can always punish the party for focusing on a single target.</p><p> </p><p>Multiple melee fighters surrounding one guy suffer if you have any close burst powers to attack with. Cave Trolls are also pretty amusing in this respect - picking up one PC to smash into another is vastly amusing and often forces teh party to take a step or two back. Alternatively, any monster which can rapidly teleport or shift away can act as a good lure, drawing the melee PCs into a tight bunch then escaping and leaving them neatly bunched up for the AoE attacks of the artillary to pound hard.</p><p> </p><p>Ranged PCs can find themselves easy prey for lurkers and skirmishers if the melee defender types are all busy elsewhere. Phasing is a particularly useful ability in this regard allowing monsters to bypass walls in order to reach the ranged attackers. Combine this with a little difficult terrain to prevent easy shifting (or just use two skirmishers to flank the ranged PC) and you can distract the ranged PC from his target of choice while also providing a reason for a melee type to rush back and help.</p><p> </p><p>Once you start to use tactics like this a lot the party will begin to recongise the implications of a given encounter line up sooner and be less inclined to rush towards a single target and leave themselves open.</p></blockquote><p></p>
[QUOTE="Trevelyan, post: 4792498, member: 54488"] You can always punish the party for focusing on a single target. Multiple melee fighters surrounding one guy suffer if you have any close burst powers to attack with. Cave Trolls are also pretty amusing in this respect - picking up one PC to smash into another is vastly amusing and often forces teh party to take a step or two back. Alternatively, any monster which can rapidly teleport or shift away can act as a good lure, drawing the melee PCs into a tight bunch then escaping and leaving them neatly bunched up for the AoE attacks of the artillary to pound hard. Ranged PCs can find themselves easy prey for lurkers and skirmishers if the melee defender types are all busy elsewhere. Phasing is a particularly useful ability in this regard allowing monsters to bypass walls in order to reach the ranged attackers. Combine this with a little difficult terrain to prevent easy shifting (or just use two skirmishers to flank the ranged PC) and you can distract the ranged PC from his target of choice while also providing a reason for a melee type to rush back and help. Once you start to use tactics like this a lot the party will begin to recongise the implications of a given encounter line up sooner and be less inclined to rush towards a single target and leave themselves open. [/QUOTE]
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How to foil single-target focus?
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