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General Tabletop Discussion
*Dungeons & Dragons
How to force emotions down your players' throats?
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<blockquote data-quote="robus" data-source="post: 6901707" data-attributes="member: 6801558"><p>[MENTION=6801219]Lanliss[/MENTION] you might want to check this out if you haven't already: <a href="http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/" target="_blank">http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/</a></p><p></p><p>Expecting everyone at the table to enjoy the game in the same way is unrealistic. I'd also suggest that combat is when nuanced role-playing goes out the window and people just look at their attack options and go for it.</p><p></p><p>Asking tactical questions seems like he's having a hard time visualizing the scenario - so perhaps clearer communication of the situation could help. But also he could just be suffering analysis paralysis. Too many choices and too much time.</p><p></p><p>I always find it funny that I'm running multiple NPCs many of which are spellcasters and I always have a pretty good idea of which spell I'm going to cast when the NPC's turn comes up. But the players will procrastinate for ages if you let them...</p><p></p><p>Anyway - this is an excellent article for speeding up combat if it's taking too long: <a href="http://theangrygm.com/manage-combat-like-a-dolphin/" target="_blank">http://theangrygm.com/manage-combat-like-a-dolphin/</a></p></blockquote><p></p>
[QUOTE="robus, post: 6901707, member: 6801558"] [MENTION=6801219]Lanliss[/MENTION] you might want to check this out if you haven't already: [url]http://angrydm.com/2014/01/gaming-for-fun-part-1-eight-kinds-of-fun/[/url] Expecting everyone at the table to enjoy the game in the same way is unrealistic. I'd also suggest that combat is when nuanced role-playing goes out the window and people just look at their attack options and go for it. Asking tactical questions seems like he's having a hard time visualizing the scenario - so perhaps clearer communication of the situation could help. But also he could just be suffering analysis paralysis. Too many choices and too much time. I always find it funny that I'm running multiple NPCs many of which are spellcasters and I always have a pretty good idea of which spell I'm going to cast when the NPC's turn comes up. But the players will procrastinate for ages if you let them... Anyway - this is an excellent article for speeding up combat if it's taking too long: [url]http://theangrygm.com/manage-combat-like-a-dolphin/[/url] [/QUOTE]
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How to force emotions down your players' throats?
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