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*Dungeons & Dragons
How to force emotions down your players' throats?
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<blockquote data-quote="Lanliss" data-source="post: 6901805" data-attributes="member: 6801219"><p>Ok, a lot happened in the past few hours. I like it all, but here are responses to a few specific ones.</p><p> [MENTION=97077]iserith[/MENTION] they could not think of good ties to each other, considering their backstories all took place nearly across the country from each other, so they chose to go without them.</p><p> [MENTION=6704184]doctorbadwolf[/MENTION] as Iserith said, it breaks things up pretty bad. I actually have both problems. I do not think I am describing the environment fully enough for the Player which this thread is about, but another seems to get plenty enough to construct odd plans, which he then asks questions to get working.</p><p> [MENTION=6785785]hawkeyefan[/MENTION] In my world Chaos doesn't really have "agents". It is a force similar to magic, or lava. Someone might worship it, but the most that would be is a cult that knows nothing, so it would be a dead end for his research (plan to do it anyway, just know it won't lead to anything). They have fought a couple of creatures spawned by chaos, but he has not taken the chance to dissect them yet.</p><p> [MENTION=6776133]Bawylie[/MENTION] that is a lot of good stuff, and I did plan on slowly bringing him in like that.</p><p></p><p>For those recommending I find out what the Player wants, I did, and he wants to be a better role player. He just doesn't know how to go about it, so I was looking for some good tips I could try on my end, to promote role playing more.</p><p></p><p>I know all of their goals as characters, so next session I plan on giving them each a few rumours that might help with their goals. For this player, I will give a few locations where chaos has seemed to make really weird things happen. Unfortunately, this means weird monsters, that are probably too deadly for the players at this point.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6901805, member: 6801219"] Ok, a lot happened in the past few hours. I like it all, but here are responses to a few specific ones. [MENTION=97077]iserith[/MENTION] they could not think of good ties to each other, considering their backstories all took place nearly across the country from each other, so they chose to go without them. [MENTION=6704184]doctorbadwolf[/MENTION] as Iserith said, it breaks things up pretty bad. I actually have both problems. I do not think I am describing the environment fully enough for the Player which this thread is about, but another seems to get plenty enough to construct odd plans, which he then asks questions to get working. [MENTION=6785785]hawkeyefan[/MENTION] In my world Chaos doesn't really have "agents". It is a force similar to magic, or lava. Someone might worship it, but the most that would be is a cult that knows nothing, so it would be a dead end for his research (plan to do it anyway, just know it won't lead to anything). They have fought a couple of creatures spawned by chaos, but he has not taken the chance to dissect them yet. [MENTION=6776133]Bawylie[/MENTION] that is a lot of good stuff, and I did plan on slowly bringing him in like that. For those recommending I find out what the Player wants, I did, and he wants to be a better role player. He just doesn't know how to go about it, so I was looking for some good tips I could try on my end, to promote role playing more. I know all of their goals as characters, so next session I plan on giving them each a few rumours that might help with their goals. For this player, I will give a few locations where chaos has seemed to make really weird things happen. Unfortunately, this means weird monsters, that are probably too deadly for the players at this point. [/QUOTE]
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