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General Tabletop Discussion
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How to gain Combat Advantage
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<blockquote data-quote="LowSpine" data-source="post: 4243768" data-attributes="member: 60239"><p>When encounter starts throw a dagger at enemy that hasn't acted yet. Keep out of the way.</p><p></p><p>Judging by the rules you get Combat Advantage against any enemy that is suprised - so that may be a first sneak attack - but then you also get First Strike which may only apply to Initiative Order of the 1st round (not counting suprise) so you would get another sneak attack. Don't know if this is true, however.</p><p></p><p></p><p>Whenever you engage in melee keep an escape route. Don't get boxed in. Keep mobile by keeping light inventory, pick feats abd abilities that give the ability to shift/teleport/move quickly and avoid OPs.</p><p></p><p>The rogue has lots of attacks that can move enemies. If you feel the need to disengage the enemy use an ability to push them away and then use your movement to get out of there without provoking an OP (they will be too far away.)</p><p></p><p>Ally engages with enemy. Rush up behind for flank and attack. When the enemy has been smashed or you feel you have to get out of there use tumble to avoid OPs.</p><p></p><p>With Artful Dodger(Rogue) and Nimble Reaction(Halfling) you get +5 to AC against OPs anyway.</p><p></p><p>Look out for enemies that get:</p><p>BLINDED, </p><p>DAZED, </p><p>DOMINATED (which causes Dazed), </p><p>DYING (finish them off), </p><p>HELPLESS, </p><p>knocked PRONE, </p><p>RESTRAINED, </p><p>STUNNED, </p><p>SUPRISED, </p><p>UNCONSCIOUS.</p><p></p><p>All these grant combat advantage - almost every condition.</p><p></p><p>There is no reason you cannot cause some of these conditions yourself.</p></blockquote><p></p>
[QUOTE="LowSpine, post: 4243768, member: 60239"] When encounter starts throw a dagger at enemy that hasn't acted yet. Keep out of the way. Judging by the rules you get Combat Advantage against any enemy that is suprised - so that may be a first sneak attack - but then you also get First Strike which may only apply to Initiative Order of the 1st round (not counting suprise) so you would get another sneak attack. Don't know if this is true, however. Whenever you engage in melee keep an escape route. Don't get boxed in. Keep mobile by keeping light inventory, pick feats abd abilities that give the ability to shift/teleport/move quickly and avoid OPs. The rogue has lots of attacks that can move enemies. If you feel the need to disengage the enemy use an ability to push them away and then use your movement to get out of there without provoking an OP (they will be too far away.) Ally engages with enemy. Rush up behind for flank and attack. When the enemy has been smashed or you feel you have to get out of there use tumble to avoid OPs. With Artful Dodger(Rogue) and Nimble Reaction(Halfling) you get +5 to AC against OPs anyway. Look out for enemies that get: BLINDED, DAZED, DOMINATED (which causes Dazed), DYING (finish them off), HELPLESS, knocked PRONE, RESTRAINED, STUNNED, SUPRISED, UNCONSCIOUS. All these grant combat advantage - almost every condition. There is no reason you cannot cause some of these conditions yourself. [/QUOTE]
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