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How to get a noncombatant nemesis to oppose a whole party?
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<blockquote data-quote="magnusmalkus" data-source="post: 4120795" data-attributes="member: 34915"><p>I've got a relatively new campaign. I want to give my players a nemesis. An opponent they've got to oppose/compete with/struggle with but can't outright kill. Maybe they should and could kill her/him but they can't or won't for fear of the reprocussions of that action.</p><p></p><p>What reason does this nemesis have for not liking or struggling against the party as a whole? The party has not done anything to him/her yet. How do I introduce this kind of enemy? </p><p></p><p>It's important that the nemesis oppose the party as a whole. I know I could have him be the enemy of the family of ONE of the PC's (having some relative deliver some slight against her/him real or imagined) but I want everyone in the group to be involved directly, not involved by proximity. It's a new group so the PC's really haven't stuck their heads into anyone's business much. The one adventure they've been on, they failed at. (The Sunless Citadel. They gave up even before they met the bbeg and moved on to another adventure in another area.) </p><p></p><p>The nemesis is probably some important official (so they cant kill him, unless they try to hire an assassin) and secretly some very powerful individual. He/she tries to make the PC's life hell... but why? S/He shouldn't want to kill them because I can't think of any reason why s/he couldn't do it if s/he wanted to.</p><p></p><p>The party consists of a paladin who gets sent by his order to places to "do the right thing" (he did help stop the goblin raids, or at least brought down the goblin numbers), a wandering mage attracted by the prospect of power (nothing beyond simple leveling yet, no powerful items have been acquired), and a fighter who's just looking for something to do (he's killed a clan of kobolds and slaughtered a few dozen goblins and rats).</p><p></p><p>They enjoy their characters but they're not role-players much. They haven't tried to make any contacts, they've only been on one adventure that they failed at, and they've yet to put down roots anywhere (but that's about to change as I'm introducing a hometown soon). </p><p></p><p>Suggestions?</p></blockquote><p></p>
[QUOTE="magnusmalkus, post: 4120795, member: 34915"] I've got a relatively new campaign. I want to give my players a nemesis. An opponent they've got to oppose/compete with/struggle with but can't outright kill. Maybe they should and could kill her/him but they can't or won't for fear of the reprocussions of that action. What reason does this nemesis have for not liking or struggling against the party as a whole? The party has not done anything to him/her yet. How do I introduce this kind of enemy? It's important that the nemesis oppose the party as a whole. I know I could have him be the enemy of the family of ONE of the PC's (having some relative deliver some slight against her/him real or imagined) but I want everyone in the group to be involved directly, not involved by proximity. It's a new group so the PC's really haven't stuck their heads into anyone's business much. The one adventure they've been on, they failed at. (The Sunless Citadel. They gave up even before they met the bbeg and moved on to another adventure in another area.) The nemesis is probably some important official (so they cant kill him, unless they try to hire an assassin) and secretly some very powerful individual. He/she tries to make the PC's life hell... but why? S/He shouldn't want to kill them because I can't think of any reason why s/he couldn't do it if s/he wanted to. The party consists of a paladin who gets sent by his order to places to "do the right thing" (he did help stop the goblin raids, or at least brought down the goblin numbers), a wandering mage attracted by the prospect of power (nothing beyond simple leveling yet, no powerful items have been acquired), and a fighter who's just looking for something to do (he's killed a clan of kobolds and slaughtered a few dozen goblins and rats). They enjoy their characters but they're not role-players much. They haven't tried to make any contacts, they've only been on one adventure that they failed at, and they've yet to put down roots anywhere (but that's about to change as I'm introducing a hometown soon). Suggestions? [/QUOTE]
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