Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to get new rituals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 5717135" data-attributes="member: 98008"><p>I can see why a GM would be concerned about rituals. I carefully control which ones come into my game. I find they can really affect game balance more than most combat or utility abilities.</p><p></p><p>Examples include:</p><p>- Raise dead. In no campaign I ever run will a PC be able to bring people back from the dead at level 8 by spending 500gp.</p><p>- Portal spells. If your not familiar with them and don't plan around them, you have to pull out a macguffin to stop PCs from ruining the plot you just made by teleporting from A to B. This rules out most "oh no we are lost in the forest" or "how will we get out of this sieged village" style adventures.</p><p>- Social and language rituals. There seems to be little point in buying feats regarding learning languages and comprehending writing when a simple ritual can do so much of it.</p><p>- Animal messenger, Sending etc. These just ruled out any "must get this message to the king" style adventure.</p><p></p><p>Rituals are powerful to the extent of changing the actual plots that the GM can use without hand-waving away their usefulness. Keeping on top of all the options that the players have takes a lot of work to not find a plot made impotent.</p><p></p><p>They are a throwback to when spell casters who survived leveling up were simply better than martial characters, with hundreds more options. The classes are balanced as is without giving some classes a suite of 50 more out-of-combat utility abilities.</p><p></p><p>This being said, rituals can improve the game in many ways, giving both players and GMs options and making characters more characterful.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5717135, member: 98008"] I can see why a GM would be concerned about rituals. I carefully control which ones come into my game. I find they can really affect game balance more than most combat or utility abilities. Examples include: - Raise dead. In no campaign I ever run will a PC be able to bring people back from the dead at level 8 by spending 500gp. - Portal spells. If your not familiar with them and don't plan around them, you have to pull out a macguffin to stop PCs from ruining the plot you just made by teleporting from A to B. This rules out most "oh no we are lost in the forest" or "how will we get out of this sieged village" style adventures. - Social and language rituals. There seems to be little point in buying feats regarding learning languages and comprehending writing when a simple ritual can do so much of it. - Animal messenger, Sending etc. These just ruled out any "must get this message to the king" style adventure. Rituals are powerful to the extent of changing the actual plots that the GM can use without hand-waving away their usefulness. Keeping on top of all the options that the players have takes a lot of work to not find a plot made impotent. They are a throwback to when spell casters who survived leveling up were simply better than martial characters, with hundreds more options. The classes are balanced as is without giving some classes a suite of 50 more out-of-combat utility abilities. This being said, rituals can improve the game in many ways, giving both players and GMs options and making characters more characterful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to get new rituals?
Top