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How to get players 'in' on Yuan-ti plots?
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<blockquote data-quote="Nyaricus" data-source="post: 3051653" data-attributes="member: 35678"><p>So, as the title suggests, I am trying to figure out how to get my players into some plotlines regarding Yuan-ti in Hlondeth, the City of Serpents.</p><p></p><p>My sig has more details (see the Ogre Mages of Murann thread for more details, ignoring the parts about the North/Waterdeep/Silverymoon) on the specifics, but for a basic idea, how do I drop the right hints to get them in on something sinister occuring?</p><p></p><p>The Yuan-ti are essentually going to be sub-bosses in my campaign, at around CR 10 for the big baddies (the upper levels of House Extaminos, and some relevant Clergy). The *really* BBEGs are going to be the Ogre Mages themselves, and the Yuant-ti are going to be a major enemy the PCs are going to have to take out, or die trying (hopefully only the former, however <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>I was thinking on going GTA with this, and have the PCs witness a bunch of muggings of buisness owners, with these thugs being obviously 'tainted' with snakes' blood. They will have to go deep into the underground to rise up to the highest level of corruption: House Extaminos itself.</p><p></p><p>House Extaminos is currently constructing a portal to Murann to help back the Ogre Mages more easily, and this is going to be one of the goals the party will eventually realise.</p><p></p><p>So, how can I set the pacing in my game, with hints and such, to get my PCs in on the action?</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3051653, member: 35678"] So, as the title suggests, I am trying to figure out how to get my players into some plotlines regarding Yuan-ti in Hlondeth, the City of Serpents. My sig has more details (see the Ogre Mages of Murann thread for more details, ignoring the parts about the North/Waterdeep/Silverymoon) on the specifics, but for a basic idea, how do I drop the right hints to get them in on something sinister occuring? The Yuan-ti are essentually going to be sub-bosses in my campaign, at around CR 10 for the big baddies (the upper levels of House Extaminos, and some relevant Clergy). The *really* BBEGs are going to be the Ogre Mages themselves, and the Yuant-ti are going to be a major enemy the PCs are going to have to take out, or die trying (hopefully only the former, however ;)) I was thinking on going GTA with this, and have the PCs witness a bunch of muggings of buisness owners, with these thugs being obviously 'tainted' with snakes' blood. They will have to go deep into the underground to rise up to the highest level of corruption: House Extaminos itself. House Extaminos is currently constructing a portal to Murann to help back the Ogre Mages more easily, and this is going to be one of the goals the party will eventually realise. So, how can I set the pacing in my game, with hints and such, to get my PCs in on the action? [/QUOTE]
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