Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to get players more involved in the game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xar" data-source="post: 130782" data-attributes="member: 895"><p>My D&D campaign is going downhill since last couple of weeks. Players aren't showing up on sessions, and if they do they don't seem to be paying any attention. There are just sitting silently on the couch, drooling, eyes filled with emptiness. I checked their pulse, but they were still alive so that couldn't be the problem. I don't know if it is my adventure that sucked, or the players are just too tired or simply not motivated enough to play, but I figured out that it can't go on like this any longer. </p><p></p><p>So I was wondering if there were any cool DM tricks to get your players more involved in the game (aside of giving 'em money). Some way to hold their attention, at least 'till the end of the session. To get 'em addicted, so they can't live without the weekly gaming... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some ideas I came up with:</p><p></p><p><strong>-Cliffhangers</strong></p><p>I figured that if the session ends with a cliffhanger chances are bigger they show up for next session. If you don't have a cliffhanger planned, make some insignificant detail seem to be suddenly very important...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>-Colorfull descriptions of the players' actions</strong></p><p>I think that giving colorfull descriptions of the players could be a nice way to let them feel more important (and thus enjoying the game more), haven't tried this out yet, thought.</p><p></p><p><strong>-Let the PC's seem to be powerfull</strong></p><p>I don't know if this works, but I think it's a great way to indirectly flatter your players.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Could have some ugly side effects if used to often, I guess. Anybody tried to do this before? </p><p></p><p><strong>-Give them the opportunity to role-play</strong></p><p>Let NPC's talk to them, or put them into situations were they have to talk their way out. Should keep 'em on their toes... </p><p></p><p>Hmm, all I could come up with right now. But perhaps you guys have some nice ideas?</p></blockquote><p></p>
[QUOTE="Xar, post: 130782, member: 895"] My D&D campaign is going downhill since last couple of weeks. Players aren't showing up on sessions, and if they do they don't seem to be paying any attention. There are just sitting silently on the couch, drooling, eyes filled with emptiness. I checked their pulse, but they were still alive so that couldn't be the problem. I don't know if it is my adventure that sucked, or the players are just too tired or simply not motivated enough to play, but I figured out that it can't go on like this any longer. So I was wondering if there were any cool DM tricks to get your players more involved in the game (aside of giving 'em money). Some way to hold their attention, at least 'till the end of the session. To get 'em addicted, so they can't live without the weekly gaming... :) Some ideas I came up with: [b]-Cliffhangers[/b] I figured that if the session ends with a cliffhanger chances are bigger they show up for next session. If you don't have a cliffhanger planned, make some insignificant detail seem to be suddenly very important...:D [b]-Colorfull descriptions of the players' actions[/b] I think that giving colorfull descriptions of the players could be a nice way to let them feel more important (and thus enjoying the game more), haven't tried this out yet, thought. [b]-Let the PC's seem to be powerfull[/b] I don't know if this works, but I think it's a great way to indirectly flatter your players.:rolleyes: Could have some ugly side effects if used to often, I guess. Anybody tried to do this before? [b]-Give them the opportunity to role-play[/b] Let NPC's talk to them, or put them into situations were they have to talk their way out. Should keep 'em on their toes... Hmm, all I could come up with right now. But perhaps you guys have some nice ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to get players more involved in the game
Top