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How to get players re-interested?
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<blockquote data-quote="Henry" data-source="post: 322935" data-attributes="member: 158"><p>First of all, Hi!</p><p></p><p>Second of all, my comments may seem like "gamer blasphemy."</p><p></p><p>Find out from the group if you WANT to be roleplaying right now. Sometimes, groups prefer a change of pace - not just from different systems, but from RPG'ing in general. Sometimes, everyone wants to take up a good stretegy game with clearly defined rules and victory conditions, and there's nothing wrong with that. </p><p></p><p>So, if it's because you all want to try different games, I suggest doing so. Anything from Magic the Gathering to a complex boardgame, heck, even to active sports if your group is inclined. The most important thing despite what anyone tells you, is not "the story", or "the in-depth character development": the most important thing is having FUN.</p><p></p><p>If it's because the way the game itself is being run is boring, (and most DM's and players need to be honest with themselves if they are getting in a rut) then there are ways to fix that. Turning up the action somewhat can help; so can banishing all table talk for one or two games as an experiment. Also, using simple props for in-game items, such as faux parchment maps, costume jewelry and jewelry chests for key items, etc.</p><p></p><p>DO some serious examining of your group, together, to find out the root of your problem.</p></blockquote><p></p>
[QUOTE="Henry, post: 322935, member: 158"] First of all, Hi! Second of all, my comments may seem like "gamer blasphemy." Find out from the group if you WANT to be roleplaying right now. Sometimes, groups prefer a change of pace - not just from different systems, but from RPG'ing in general. Sometimes, everyone wants to take up a good stretegy game with clearly defined rules and victory conditions, and there's nothing wrong with that. So, if it's because you all want to try different games, I suggest doing so. Anything from Magic the Gathering to a complex boardgame, heck, even to active sports if your group is inclined. The most important thing despite what anyone tells you, is not "the story", or "the in-depth character development": the most important thing is having FUN. If it's because the way the game itself is being run is boring, (and most DM's and players need to be honest with themselves if they are getting in a rut) then there are ways to fix that. Turning up the action somewhat can help; so can banishing all table talk for one or two games as an experiment. Also, using simple props for in-game items, such as faux parchment maps, costume jewelry and jewelry chests for key items, etc. DO some serious examining of your group, together, to find out the root of your problem. [/QUOTE]
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