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How to get players re-interested?
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<blockquote data-quote="Piratecat" data-source="post: 323517" data-attributes="member: 2"><p>I don't think it's inherently due to the length; my ccampaign just hit 10 years, and we're all still having lots of fun. I recommend sending around a confidential "What can we improve?" questionnaire.</p><p></p><p>Things to include:</p><p></p><p>- Percentage-wise, how would you rate the current campaign in terms of roleplaying/combat/puzzles? (as in 40%/40%/20%)</p><p></p><p>- In an ideal game, what would you like those percentages to be?</p><p></p><p>- How much fun are you having? (1=very little, 10=lots)</p><p></p><p>- Is there too much combat? Not enough?</p><p>- Does combat take too long?</p><p>- Is there too much table-talk?</p><p>- Is there a particular kind of adventure you'd like to see?</p><p>- Do you think all the characters (and players) are treated equally?</p><p>- How could the DM improve?</p><p>- How could the other players improve?</p><p></p><p>And so forth. Solicit feedback, and you'll find out what's wrong! I once had a fellow player who used to bitch about our DM after every session, but who never had the guts to tell the DM because he didn't want to offend him. If you ask for opinions, it helps solve that problem.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 323517, member: 2"] I don't think it's inherently due to the length; my ccampaign just hit 10 years, and we're all still having lots of fun. I recommend sending around a confidential "What can we improve?" questionnaire. Things to include: - Percentage-wise, how would you rate the current campaign in terms of roleplaying/combat/puzzles? (as in 40%/40%/20%) - In an ideal game, what would you like those percentages to be? - How much fun are you having? (1=very little, 10=lots) - Is there too much combat? Not enough? - Does combat take too long? - Is there too much table-talk? - Is there a particular kind of adventure you'd like to see? - Do you think all the characters (and players) are treated equally? - How could the DM improve? - How could the other players improve? And so forth. Solicit feedback, and you'll find out what's wrong! I once had a fellow player who used to bitch about our DM after every session, but who never had the guts to tell the DM because he didn't want to offend him. If you ask for opinions, it helps solve that problem. [/QUOTE]
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