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How to get players re-interested?
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<blockquote data-quote="DDK" data-source="post: 324373" data-attributes="member: 6469"><p>I write a per session "magazine" for players which I send as an email to every player on the Friday before the game (we play on Sunday) just to let everyone know if anyone has cancelled, to provide answers to questions, to tell everyone what rules changes there will be, etc. etc.</p><p></p><p>Although one particular aspect of it I've discontinued because I can't be stuffed doing it anymore, I'd recommend as a way to keep interest going. Essentially it's a story hour that I used to include in the "mag". Since I couldn't remember every detail, I'd write it out in an amusing manner and simply skip over bits that I wasn't sure about. But in essence, it allowed everyone a reminder of what happened in the last session and it gives a sense of story to the whole game. I know that I walk away from most sessions thinking that nothing much happened and it's not until you put it into a story format that you realize just how much players do in a session. It also makes the players feel as if they're the protagonists in a heroic saga... although, if they stuff up it's also a way for the DM to vent by making them look like the bumbling fools that they are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And just as a side note, I just sent out the most recent edition with a minor addition: Pirate's popquiz! Hopefully they'll answer honestly.</p></blockquote><p></p>
[QUOTE="DDK, post: 324373, member: 6469"] I write a per session "magazine" for players which I send as an email to every player on the Friday before the game (we play on Sunday) just to let everyone know if anyone has cancelled, to provide answers to questions, to tell everyone what rules changes there will be, etc. etc. Although one particular aspect of it I've discontinued because I can't be stuffed doing it anymore, I'd recommend as a way to keep interest going. Essentially it's a story hour that I used to include in the "mag". Since I couldn't remember every detail, I'd write it out in an amusing manner and simply skip over bits that I wasn't sure about. But in essence, it allowed everyone a reminder of what happened in the last session and it gives a sense of story to the whole game. I know that I walk away from most sessions thinking that nothing much happened and it's not until you put it into a story format that you realize just how much players do in a session. It also makes the players feel as if they're the protagonists in a heroic saga... although, if they stuff up it's also a way for the DM to vent by making them look like the bumbling fools that they are :) And just as a side note, I just sent out the most recent edition with a minor addition: Pirate's popquiz! Hopefully they'll answer honestly. [/QUOTE]
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