Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to get rid of the adversarial tone in the game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bento" data-source="post: 3377768" data-attributes="member: 36597"><p>That's right - they're people just like you with a lot invested in the game. Put yourself on the other side of the screen. What would YOU want the GM to do if you changed places? Probably have a heart-to-heart talk about the underlying friction in the game.</p><p></p><p>Something I instituted in my games is finishing up a few minutes early and spending ten to fifteen minutes in a de-briefing. Allow players to give you feedback on what they liked, disliked, would change and wants more of. Just be sure to let them talk and you listen - I mean by this is not interrupting them with "but" or other interjections. You build trust by letting them air their opinions without fear of getting beat down for it.</p><p></p><p>Part of this time should be a discussion on group communications. Does everyone at the table have the same committment? Is someone joking too much? Is there a minority of the group that's being a little too whiny? </p><p></p><p>This debriefing is also your opportunity to bring up your concerns. Just be sure to put it in a way that's not picking. Frame it in a way of "I think I could kick it up a notch as a GM if we could agree to ___. That would help me focus on making ____ more fun by not worrying over ____."</p><p></p><p>Another thing you might find out is some players might have their energy flagging halfway through and gets cranky due to lack of food or little sleep the night before. You'll discover quite a few things at these talks that people wouldn't usually bring up at the beginning of the night.</p><p></p><p>I'm also a firm believer in having a <a href="http://www.treasuretables.org/2006/06/social-contracts-for-rpg-groups" target="_blank">Social Contract </a> in place. If you've been playing for a while this may be a little hard to do so I'd think hard about it before doing, but its something to consider next time.</p></blockquote><p></p>
[QUOTE="bento, post: 3377768, member: 36597"] That's right - they're people just like you with a lot invested in the game. Put yourself on the other side of the screen. What would YOU want the GM to do if you changed places? Probably have a heart-to-heart talk about the underlying friction in the game. Something I instituted in my games is finishing up a few minutes early and spending ten to fifteen minutes in a de-briefing. Allow players to give you feedback on what they liked, disliked, would change and wants more of. Just be sure to let them talk and you listen - I mean by this is not interrupting them with "but" or other interjections. You build trust by letting them air their opinions without fear of getting beat down for it. Part of this time should be a discussion on group communications. Does everyone at the table have the same committment? Is someone joking too much? Is there a minority of the group that's being a little too whiny? This debriefing is also your opportunity to bring up your concerns. Just be sure to put it in a way that's not picking. Frame it in a way of "I think I could kick it up a notch as a GM if we could agree to ___. That would help me focus on making ____ more fun by not worrying over ____." Another thing you might find out is some players might have their energy flagging halfway through and gets cranky due to lack of food or little sleep the night before. You'll discover quite a few things at these talks that people wouldn't usually bring up at the beginning of the night. I'm also a firm believer in having a [URL=http://www.treasuretables.org/2006/06/social-contracts-for-rpg-groups]Social Contract [/URL] in place. If you've been playing for a while this may be a little hard to do so I'd think hard about it before doing, but its something to consider next time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to get rid of the adversarial tone in the game
Top