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How to get started if you want to give 4e a try.
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<blockquote data-quote="Voadam" data-source="post: 8939894" data-attributes="member: 2209"><p>The PH stuff would be OK. Minor errata for the most part. The MM math was changed as the game went along to increase damage, lower hp, and have solos do more interesting and engaging stuff instead of womp on one target while being subject to stunlocks. This is mostly so that fights do not drag out so much with little interesting going on in later rounds.</p><p></p><p>Most of the MM numbers stuff can be summed up easily in the 4e monster stats on a notecard formula. Google for it and it would make the 4e MM I & II monsters work better for game pacing and be easy to implement. The early 4e monsters will work as is, but the fight dynamics will be suboptimal, particularly compared to later 4e design.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8939894, member: 2209"] The PH stuff would be OK. Minor errata for the most part. The MM math was changed as the game went along to increase damage, lower hp, and have solos do more interesting and engaging stuff instead of womp on one target while being subject to stunlocks. This is mostly so that fights do not drag out so much with little interesting going on in later rounds. Most of the MM numbers stuff can be summed up easily in the 4e monster stats on a notecard formula. Google for it and it would make the 4e MM I & II monsters work better for game pacing and be easy to implement. The early 4e monsters will work as is, but the fight dynamics will be suboptimal, particularly compared to later 4e design. [/QUOTE]
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