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How to get started if you want to give 4e a try.
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<blockquote data-quote="darjr" data-source="post: 8940332" data-attributes="member: 52905"><p>I'd get that starter set. Then the Dungeon Delve book. Either do the low level one first or go to Raiders Hideout. Try that first.</p><p></p><p>If it doesn't work out then that Dungeon Delve book is also a great source of inspiration and really you can use the adventure ideas in any edition.</p><p></p><p>If it does then the next things I'd get are the rules compendium. Monster Manual III or the Monster Vault. And one of the Essentials character books. Or any of the character books the players fancied.</p><p></p><p>OR</p><p></p><p>You could go in with the Dark Sun books. With the Rules Compendium.</p><p></p><p>OR, and I realize this is a wild one, go with the GamaWorld 4e D&D edition. Fast character gen thats easy to understand and digest, 4e style play, and you can dispose of the wild mutation surge thing if you want. If this works then by the time a few games are done they'll be ready for any 4e.</p></blockquote><p></p>
[QUOTE="darjr, post: 8940332, member: 52905"] I'd get that starter set. Then the Dungeon Delve book. Either do the low level one first or go to Raiders Hideout. Try that first. If it doesn't work out then that Dungeon Delve book is also a great source of inspiration and really you can use the adventure ideas in any edition. If it does then the next things I'd get are the rules compendium. Monster Manual III or the Monster Vault. And one of the Essentials character books. Or any of the character books the players fancied. OR You could go in with the Dark Sun books. With the Rules Compendium. OR, and I realize this is a wild one, go with the GamaWorld 4e D&D edition. Fast character gen thats easy to understand and digest, 4e style play, and you can dispose of the wild mutation surge thing if you want. If this works then by the time a few games are done they'll be ready for any 4e. [/QUOTE]
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