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General Tabletop Discussion
*TTRPGs General
How to get the rest of the party to take notes?
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<blockquote data-quote="MNblockhead" data-source="post: 7034080" data-attributes="member: 6796661"><p>When I first got back into DMing after a long time being away from RPGs, I spent a lot of time building my world, storylines, etc. After each session I would write detailed summary and e-mail it to the group. I found that the group I play with with were not interested in taking notes and were not interested in reading a lot of detailed exposition between sessions. Most did not read the between-game summaries. It was a bit of an ego hit, but I can understand that many/most people just want to show up and play a game. </p><p></p><p>So, I changed my style. I still write up a lot of detail on my world, because I enjoy that, but if players want to know something or need help remembering something, I'll either just tell them or have them make an intelligence check. </p><p></p><p>Now, the only time I'll require notetaking is for the rare session where there is a strong investigative component, but I try to plan it so everything is resolved in that session. </p><p></p><p>I look at it like mapping. Some groups like games where the party is expected to map out a dungeon. Most players today, however, do not enjoy this and expect handouts, maps displayed on screens, and/or battlemaps. </p><p></p><p>The DM has to either adapt his game to the group or be very clear about what kind of game he or she wants to run. </p><p></p><p>In your case, if it is becoming enjoyable, stop taking notes. If you really like taking notes, then it is going to be difficult because when everyone sees that you are taking notes, you'll come across as a wanker if you refuse to share information. If, however, note-taking is expected by your DM than you should address with the party that the designated notetaker should rotate from session to session. But you, as a player, really have no place to tell other players that they have to keep their own notes.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7034080, member: 6796661"] When I first got back into DMing after a long time being away from RPGs, I spent a lot of time building my world, storylines, etc. After each session I would write detailed summary and e-mail it to the group. I found that the group I play with with were not interested in taking notes and were not interested in reading a lot of detailed exposition between sessions. Most did not read the between-game summaries. It was a bit of an ego hit, but I can understand that many/most people just want to show up and play a game. So, I changed my style. I still write up a lot of detail on my world, because I enjoy that, but if players want to know something or need help remembering something, I'll either just tell them or have them make an intelligence check. Now, the only time I'll require notetaking is for the rare session where there is a strong investigative component, but I try to plan it so everything is resolved in that session. I look at it like mapping. Some groups like games where the party is expected to map out a dungeon. Most players today, however, do not enjoy this and expect handouts, maps displayed on screens, and/or battlemaps. The DM has to either adapt his game to the group or be very clear about what kind of game he or she wants to run. In your case, if it is becoming enjoyable, stop taking notes. If you really like taking notes, then it is going to be difficult because when everyone sees that you are taking notes, you'll come across as a wanker if you refuse to share information. If, however, note-taking is expected by your DM than you should address with the party that the designated notetaker should rotate from session to session. But you, as a player, really have no place to tell other players that they have to keep their own notes. [/QUOTE]
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