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*TTRPGs General
How to get the rest of the party to take notes?
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<blockquote data-quote="Lanefan" data-source="post: 7034192" data-attributes="member: 29398"><p>We log our games online after each session, maybe not in precise detail but certainly enough to get anything important across. If people don't read 'em...well...that's not the DM's fault.</p><p></p><p>Personally, I have a memory like a steel sieve, so I'll often scribble quick notes (both in and out of character) if-when it's obvious we're being told something important that we're expected to remember.</p><p></p><p>As for the particular situation the OP is in, I can think of a few possible ideas - some more radical than others, all in-character except where obvious:</p><p></p><p> - next time in town, pick up a similar notebook to the one you have without anyone else's knowledge, and burn it nearly to a crisp. Then, next time you get hit with any significant fire effect tell 'em your book got fried and show them the "evidence". You still secretly have your original book and its contents, and it's up to you (both in and out of character) whether you decide to keep on updating it.</p><p> - with co-operation from your DM, next time you're in a combat and get bashed around a bit claim you've suffered some mild brain damage and have forgotten a great many things...including how to write.</p><p> - give the book to another literate character and flat-out tell that character "Right - that's my secretarial tour of duty over with. Your turn.".</p><p> - or, the most radical solution: again with co-operation from your DM, leave the party and take your notes with you. Turn your character over to the DM as an NPC and roll up something else to play in the party. Then the DM, using your old character and its notes as a foundation, builds a party of NPCs who go on to become direct competitors to the played party...only they now have all the information. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The first two ideas above are intended to wean the other characters/players off their reliance on you as secretary. The third is an obvious passing of responsibility. The fourth...well, maybe not for everyone's tastes but I see the potential for some inteesting developments down the line. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7034192, member: 29398"] We log our games online after each session, maybe not in precise detail but certainly enough to get anything important across. If people don't read 'em...well...that's not the DM's fault. Personally, I have a memory like a steel sieve, so I'll often scribble quick notes (both in and out of character) if-when it's obvious we're being told something important that we're expected to remember. As for the particular situation the OP is in, I can think of a few possible ideas - some more radical than others, all in-character except where obvious: - next time in town, pick up a similar notebook to the one you have without anyone else's knowledge, and burn it nearly to a crisp. Then, next time you get hit with any significant fire effect tell 'em your book got fried and show them the "evidence". You still secretly have your original book and its contents, and it's up to you (both in and out of character) whether you decide to keep on updating it. - with co-operation from your DM, next time you're in a combat and get bashed around a bit claim you've suffered some mild brain damage and have forgotten a great many things...including how to write. - give the book to another literate character and flat-out tell that character "Right - that's my secretarial tour of duty over with. Your turn.". - or, the most radical solution: again with co-operation from your DM, leave the party and take your notes with you. Turn your character over to the DM as an NPC and roll up something else to play in the party. Then the DM, using your old character and its notes as a foundation, builds a party of NPCs who go on to become direct competitors to the played party...only they now have all the information. :) The first two ideas above are intended to wean the other characters/players off their reliance on you as secretary. The third is an obvious passing of responsibility. The fourth...well, maybe not for everyone's tastes but I see the potential for some inteesting developments down the line. :) Lanefan [/QUOTE]
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