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How to get to 50th level?
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<blockquote data-quote="Creamsteak" data-source="post: 1486854" data-attributes="member: 552"><p>I doubt I'd run a game over 20th level for a normal group. For a solo PC, I'd set the max at 30th. </p><p></p><p>A solo PC of epic proportions facing down some ultimate evil (or just trying to conquer the setting) is something I could run, but I think I'd get bogged down too much in the mechanics for any more than 1 character to contend with.</p><p></p><p>20th level is a good stabling ground, in my opinion, when a party becomes pretty much the "Dragon Slayer" and "Demon Lord's Scheme Ending" heroes of legend, and it's time to go back to that era of low level challenges. Of course, there would need to be a handful of encounters way above their level (Tarrasques, Great Red Wyrms, and Liches) before retirement... but only a few before I just cut the game.</p><p></p><p></p><p></p><p>Now, as far as the question of "When does the setting run out of things to kill?" I'm not going to arbitrate that there are an infinite number of creatures. I would bring out some of the most horrible and henously evil things imaginable, but let's just hypothosize they killed that. Then they'd have one big empty space to run around in circles (or nuke in some way), unless they wanted to try and "leave" that would be the end of all things. I like to believe that my bad guys really could destroy the entire gaming universe, not that there will always be something else. Of course, my cosmology could come into play. I use a cosmology where there are alternate realities, higher planes and lower planes that have never been seen, and other such stuff. I also have an "outer rim" cosmology where creatures like Azathoth and Oblivion exist, and even if the PCs were at an infinitely high level... you can't compete with the ability to alter reality and annihilate existence in 0 time.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1486854, member: 552"] I doubt I'd run a game over 20th level for a normal group. For a solo PC, I'd set the max at 30th. A solo PC of epic proportions facing down some ultimate evil (or just trying to conquer the setting) is something I could run, but I think I'd get bogged down too much in the mechanics for any more than 1 character to contend with. 20th level is a good stabling ground, in my opinion, when a party becomes pretty much the "Dragon Slayer" and "Demon Lord's Scheme Ending" heroes of legend, and it's time to go back to that era of low level challenges. Of course, there would need to be a handful of encounters way above their level (Tarrasques, Great Red Wyrms, and Liches) before retirement... but only a few before I just cut the game. Now, as far as the question of "When does the setting run out of things to kill?" I'm not going to arbitrate that there are an infinite number of creatures. I would bring out some of the most horrible and henously evil things imaginable, but let's just hypothosize they killed that. Then they'd have one big empty space to run around in circles (or nuke in some way), unless they wanted to try and "leave" that would be the end of all things. I like to believe that my bad guys really could destroy the entire gaming universe, not that there will always be something else. Of course, my cosmology could come into play. I use a cosmology where there are alternate realities, higher planes and lower planes that have never been seen, and other such stuff. I also have an "outer rim" cosmology where creatures like Azathoth and Oblivion exist, and even if the PCs were at an infinitely high level... you can't compete with the ability to alter reality and annihilate existence in 0 time. [/QUOTE]
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