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How to get to 50th level?
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<blockquote data-quote="kitsune9" data-source="post: 1486896" data-attributes="member: 18507"><p>There are a couple of ways to provide challenges for characters up to 50th level:</p><p></p><p>1. Rely on the advancement rules for monsters. Monsters have their powers increase along with their HD through advancing their HD instead of giving them class levels. If you have a demon that is a CR 25 (an Infernal) and you want to increase to a CR 29, it's better to give it eight extra HD than four levels of fighter CR-wise, because the Infernal will have more hp, increased BAB, etc.</p><p></p><p>2. Increase the threshold of EL challenges. In my campaign, at the low levels, the highest EL challenge I will throw at the party is three levels higher than the average party level (APL). In mid-levels, that is increased to four levels, and at high levels it's increased to five or six levels. At epic levels, the EL can be six levels and as they progressed up to eight or higher. Reason being is that if you're the type of DM who runs the standard campaign for access of magic items (not a low-magic campaign), then PC's will have access to greater power and remain challenged with higher EL's. On top of that, they will progress somewhat faster and will reach 50th level sooner. Don't do this if you run a low-magic campaign.</p><p></p><p>The caveat of all this and with epic campaigns in general is time for preparation. For 1st-20th levels, the DM can find the monster of any CR to fit the campaign and run it straight from the book or print it out from the SRD or use a generator for encounters. Unfortunately, for epic campaign, there are "gaps" in the encounter ranges and it takes a lot of time to create an NPC or advance a monster correctly to provide a lot of variety typical of non-epic game encounters. Unless there are some good programs that are bug-free that allow you generate monsters and advance them, it just takes a lot of time. I ended the campaign at 24th level when it took me 2 hours to write up an NPC wizard and monsters when my players went through that encounter in 30 minutes.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 1486896, member: 18507"] There are a couple of ways to provide challenges for characters up to 50th level: 1. Rely on the advancement rules for monsters. Monsters have their powers increase along with their HD through advancing their HD instead of giving them class levels. If you have a demon that is a CR 25 (an Infernal) and you want to increase to a CR 29, it's better to give it eight extra HD than four levels of fighter CR-wise, because the Infernal will have more hp, increased BAB, etc. 2. Increase the threshold of EL challenges. In my campaign, at the low levels, the highest EL challenge I will throw at the party is three levels higher than the average party level (APL). In mid-levels, that is increased to four levels, and at high levels it's increased to five or six levels. At epic levels, the EL can be six levels and as they progressed up to eight or higher. Reason being is that if you're the type of DM who runs the standard campaign for access of magic items (not a low-magic campaign), then PC's will have access to greater power and remain challenged with higher EL's. On top of that, they will progress somewhat faster and will reach 50th level sooner. Don't do this if you run a low-magic campaign. The caveat of all this and with epic campaigns in general is time for preparation. For 1st-20th levels, the DM can find the monster of any CR to fit the campaign and run it straight from the book or print it out from the SRD or use a generator for encounters. Unfortunately, for epic campaign, there are "gaps" in the encounter ranges and it takes a lot of time to create an NPC or advance a monster correctly to provide a lot of variety typical of non-epic game encounters. Unless there are some good programs that are bug-free that allow you generate monsters and advance them, it just takes a lot of time. I ended the campaign at 24th level when it took me 2 hours to write up an NPC wizard and monsters when my players went through that encounter in 30 minutes. [/QUOTE]
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