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How to get to 50th level?
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<blockquote data-quote="&lt;Anders&gt;" data-source="post: 1488110" data-attributes="member: 18325"><p><strong>Epic Level Play</strong></p><p></p><p>I DM a campaign with players of 80th-level and NPCs of up to 100th-level (and critters of up to CR 180).</p><p></p><p><strong>Handling XP:</strong> I award XP both for combat encounters and roleplaying encounters. This makes epic level play appealing for both player types.</p><p></p><p><strong>Challenges</strong>: As someone else pointed out, advancement and templates and levels in classes are important components for making monsters a suitable challenge. As is home brewn creations. I create unique monsters for my epic level players (blood golems, vampire vines, horned skeletons, shadow-wraiths, vile dryads, black nymphs, horrible mutations, the living dead) as well as utilizing near deity-like beings (zero rank godlings or fiends with up to 5 divine ranks).</p><p></p><p>But more importantly, the whole setting most acommodate for epic level play, or else it gets boring pretty fast.</p><p></p><p>Epic organisations are a must, as is planar villainous factions. Gods and their followers take a high seat at the challenge table.</p><p></p><p>The best way to keep epic level play truly challenging can be summed up into one single word:</p><p></p><p>intrigue.</p></blockquote><p></p>
[QUOTE="<Anders>, post: 1488110, member: 18325"] [b]Epic Level Play[/b] I DM a campaign with players of 80th-level and NPCs of up to 100th-level (and critters of up to CR 180). [b]Handling XP:[/b] I award XP both for combat encounters and roleplaying encounters. This makes epic level play appealing for both player types. [b]Challenges[/b]: As someone else pointed out, advancement and templates and levels in classes are important components for making monsters a suitable challenge. As is home brewn creations. I create unique monsters for my epic level players (blood golems, vampire vines, horned skeletons, shadow-wraiths, vile dryads, black nymphs, horrible mutations, the living dead) as well as utilizing near deity-like beings (zero rank godlings or fiends with up to 5 divine ranks). But more importantly, the whole setting most acommodate for epic level play, or else it gets boring pretty fast. Epic organisations are a must, as is planar villainous factions. Gods and their followers take a high seat at the challenge table. The best way to keep epic level play truly challenging can be summed up into one single word: intrigue. [/QUOTE]
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