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How to Get Wuxia Flavour?
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<blockquote data-quote="Malin Genie" data-source="post: 1929844" data-attributes="member: 1058"><p>I've decided to start a Monk Gestalt Wuxia-style game (based on an idea I encountered here,) where every character has each level Gestalted with Monk.</p><p></p><p>I've come up with some ideas to set a framework, with the aim of creating a game in the 'Chambara' spirit, with fantasy elements more from Asian than European folklore. I would appreciate comments and help from the ENWorlders as to how I might best achieve this in terms of the game rules.</p><p></p><p>I don't really see any PHB non-human races fitting in well, although OA hengeyokai or Spirit Folk might work. Tentatively I have ruled 'human only.'</p><p></p><p>The obvious class archetypes that arise are the 'Martial Artist' (Monk/Fighter), 'Ninja' (Monk/Rogue) and 'Mystic' (Monk/Spellcaster) with other options (Monk/Samurai) probably or (Monk/Ranger, Monk/Sohei) possibly fitting. I plan to allow Monk Combat Styles (UA) and martial-arts Feats from a range of sources (PHB, CW, OA (possibly adjusted for 3.5E,) etc)</p><p></p><p>I wanted to use the Spellcaster class from UA, partly as I didn't really see the 'memorizing spells' trope as fitting with an Oriental campaign, and partly because I didn't really want to separate 'Divine' and 'Arcane' magic. I have suggested that individual spellcasters can see their magic as a 'gift from the spirits' or a 'projection of <em>ki</em>' or 'a mystical tradition taught by the elders' or 'taught by outsiders' or any similar rationale.</p><p></p><p>The Monk Gestalt will hopefully keep PCs out of armour, although I have considered broadening the range of 'monk weapons' (as Chambara martial artists didn't restrict themselves to Nunchaku, Jitte and Siangham, but used a range of swords, spears, staves etc)</p><p></p><p>Any critique or further suggestions?</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 1929844, member: 1058"] I've decided to start a Monk Gestalt Wuxia-style game (based on an idea I encountered here,) where every character has each level Gestalted with Monk. I've come up with some ideas to set a framework, with the aim of creating a game in the 'Chambara' spirit, with fantasy elements more from Asian than European folklore. I would appreciate comments and help from the ENWorlders as to how I might best achieve this in terms of the game rules. I don't really see any PHB non-human races fitting in well, although OA hengeyokai or Spirit Folk might work. Tentatively I have ruled 'human only.' The obvious class archetypes that arise are the 'Martial Artist' (Monk/Fighter), 'Ninja' (Monk/Rogue) and 'Mystic' (Monk/Spellcaster) with other options (Monk/Samurai) probably or (Monk/Ranger, Monk/Sohei) possibly fitting. I plan to allow Monk Combat Styles (UA) and martial-arts Feats from a range of sources (PHB, CW, OA (possibly adjusted for 3.5E,) etc) I wanted to use the Spellcaster class from UA, partly as I didn't really see the 'memorizing spells' trope as fitting with an Oriental campaign, and partly because I didn't really want to separate 'Divine' and 'Arcane' magic. I have suggested that individual spellcasters can see their magic as a 'gift from the spirits' or a 'projection of [i]ki[/i]' or 'a mystical tradition taught by the elders' or 'taught by outsiders' or any similar rationale. The Monk Gestalt will hopefully keep PCs out of armour, although I have considered broadening the range of 'monk weapons' (as Chambara martial artists didn't restrict themselves to Nunchaku, Jitte and Siangham, but used a range of swords, spears, staves etc) Any critique or further suggestions? [/QUOTE]
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