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How to Get Wuxia Flavour?
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<blockquote data-quote="Malin Genie" data-source="post: 1929905" data-attributes="member: 1058"><p>Thanks for the input so far! Please keep it coming!</p><p></p><p></p><p>Random individual points:</p><p></p><p>Speed-Stick, offensive/damage-dealing spell-casting won't be as efficient against other 'Wuxia' opponents (although may still be quite good against animals, undead, demons, etc.) but I see that as a feature, not a bug. You don't see even mystic/sorceror types slaying their opponents at long range with balls of flame, you see them fighting at close range with magical blades of fire, or using magic to spy on their enemies or transport themselves over great distances - i.e. buff and utility > straight-out damage-dealing.</p><p></p><p>Nifft, that's pretty much what the Spellcaster class from UA does (select spells from Cleric, Druid, or Sor/Wiz list, spontaneous casting but slightly fewer spells/day than the Sorceror, bonus feat/5 levels.) I'm not really sure about Spirit Shaman - maybe some of its powers can be obtained via a Feat chain, rather than allowing it as a separate class.</p><p></p><p>Thanks for the references, LoneWolf, EditorBFG - I'll check them out!</p><p></p><p>I don't know psionics well enough to decide whether they'll fit well or not - I bought the XPH recently, and it seems on a quick flip through to have more of a 'crystalpunk' feel than a 'wuxia' feel....any comments from those who might know psionics better than I?</p><p></p><p>I'm also not suggesting giving Monks extra proficiencies, but for example to allow Monk/Fighters to flurry with a <em>dao</em> or <em>yari</em> with which she is already proficient, rather than only the four 'monk weapons'.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 1929905, member: 1058"] Thanks for the input so far! Please keep it coming! Random individual points: Speed-Stick, offensive/damage-dealing spell-casting won't be as efficient against other 'Wuxia' opponents (although may still be quite good against animals, undead, demons, etc.) but I see that as a feature, not a bug. You don't see even mystic/sorceror types slaying their opponents at long range with balls of flame, you see them fighting at close range with magical blades of fire, or using magic to spy on their enemies or transport themselves over great distances - i.e. buff and utility > straight-out damage-dealing. Nifft, that's pretty much what the Spellcaster class from UA does (select spells from Cleric, Druid, or Sor/Wiz list, spontaneous casting but slightly fewer spells/day than the Sorceror, bonus feat/5 levels.) I'm not really sure about Spirit Shaman - maybe some of its powers can be obtained via a Feat chain, rather than allowing it as a separate class. Thanks for the references, LoneWolf, EditorBFG - I'll check them out! I don't know psionics well enough to decide whether they'll fit well or not - I bought the XPH recently, and it seems on a quick flip through to have more of a 'crystalpunk' feel than a 'wuxia' feel....any comments from those who might know psionics better than I? I'm also not suggesting giving Monks extra proficiencies, but for example to allow Monk/Fighters to flurry with a [i]dao[/i] or [i]yari[/i] with which she is already proficient, rather than only the four 'monk weapons'. [/QUOTE]
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