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How to get younger players into PnP RPG's
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<blockquote data-quote="Mournblade94" data-source="post: 4742060" data-attributes="member: 74608"><p>This is true, but reading the social message boards on the internet and chat is a recipe for breeding very bad writing and reading habits. Comprehension and writing skill has been declining with this new generation of high schoolers. There are plenty of studies for it, though I cannot provide links. </p><p> </p><p>As an educator I see how negative an effect the internet and chat has had on writing. The GENERAL level high school student has trouble differentiating between proper writing on chat and proper formal writing. Numerous studies show that the internet is not a substitute for quality reading (Think of the sites most high school students are going to view.) Websites are also being designed with less text in mind and more graphics. Web marketers are moving towards more bells nad whistles, and visual information rather than written material.</p><p> </p><p>The education system has dumbed down tests and the New York times has dumbed down its reading level to about an eight grade level.</p><p> </p><p></p><p> </p><p>This is more of a function of trial and error more so than any sort of calculation. Even so, DPS calculations are no more complex than figuring out speed and acceleration equations. I don't think this thread is discussing WOW as the end of table top gaming though. I think WOW is good for the gaming hobby even though I do not play it. (and my objection comes not from the game itself but the fact that if I start playing it, I might do it too much, and stop otehr activities I like such as reading.)</p><p> </p><p></p><p> </p><p>By far the best way to get them to play. If they are interested in WOW for the source material there is very little reason they would not find enjoyment with table top RPGs.</p><p> </p><p> </p><p> </p><p>I don't think this is a good way to introduce players. RPG's are a different kind of game. I could not imagine bringing the guys from work over to play D&D.</p><p> </p><p> </p><p></p><p> </p><p>If you are talking about warcraft than D&D is probably a safe conversation. Otherwise I only talk about D&D in certain company.</p><p> </p><p></p><p> </p><p>Stereotypes are there for a reason anyway. There usually is some seed of truth based within stereotypes, that is why they exist in the first place.</p><p> </p><p></p><p> </p><p>WOW has it easier because the intellectual energy required to play is much less. It is much easier to get someone to have fun playing a highly visual game, rather than retain someone that is playing a game requiring abstract thought. You reach more population with the easier activity.</p><p> </p><p></p><p> </p><p>I doubt it will die out. I do think the competition for it however will make it far less influential in the scifi, horror, fantasy subculture.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4742060, member: 74608"] This is true, but reading the social message boards on the internet and chat is a recipe for breeding very bad writing and reading habits. Comprehension and writing skill has been declining with this new generation of high schoolers. There are plenty of studies for it, though I cannot provide links. As an educator I see how negative an effect the internet and chat has had on writing. The GENERAL level high school student has trouble differentiating between proper writing on chat and proper formal writing. Numerous studies show that the internet is not a substitute for quality reading (Think of the sites most high school students are going to view.) Websites are also being designed with less text in mind and more graphics. Web marketers are moving towards more bells nad whistles, and visual information rather than written material. The education system has dumbed down tests and the New York times has dumbed down its reading level to about an eight grade level. This is more of a function of trial and error more so than any sort of calculation. Even so, DPS calculations are no more complex than figuring out speed and acceleration equations. I don't think this thread is discussing WOW as the end of table top gaming though. I think WOW is good for the gaming hobby even though I do not play it. (and my objection comes not from the game itself but the fact that if I start playing it, I might do it too much, and stop otehr activities I like such as reading.) By far the best way to get them to play. If they are interested in WOW for the source material there is very little reason they would not find enjoyment with table top RPGs. I don't think this is a good way to introduce players. RPG's are a different kind of game. I could not imagine bringing the guys from work over to play D&D. If you are talking about warcraft than D&D is probably a safe conversation. Otherwise I only talk about D&D in certain company. Stereotypes are there for a reason anyway. There usually is some seed of truth based within stereotypes, that is why they exist in the first place. WOW has it easier because the intellectual energy required to play is much less. It is much easier to get someone to have fun playing a highly visual game, rather than retain someone that is playing a game requiring abstract thought. You reach more population with the easier activity. I doubt it will die out. I do think the competition for it however will make it far less influential in the scifi, horror, fantasy subculture. [/QUOTE]
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